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ability_item_usage_keeper_of_the_light.lua
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ability_item_usage_keeper_of_the_light.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castFBDesire = 0;
local castCSDesire = 0;
local castCSSDesire = 0;
local castCS2Desire = 0;
local castBLDesire = 0;
local castFGDesire = 0;
local castRCDesire = 0;
local CancelIlmDesire = 0;
local abilityFB = nil;
local abilityCS = nil;
local abilityCSS = nil;
local abilityCS2 = nil;
local abilityBL = nil;
local abilityFB = nil;
local abilityRC = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if abilityFB == nil then abilityFB = npcBot:GetAbilityByName( "keeper_of_the_light_mana_leak" ) end
if abilityCS == nil then abilityCS = npcBot:GetAbilityByName( "keeper_of_the_light_illuminate" ) end
if abilityCSS == nil then abilityCSS = npcBot:GetAbilityByName( "keeper_of_the_light_spirit_form_illuminate" ) end
if abilityCS2 == nil then abilityCS2 = npcBot:GetAbilityByName( "keeper_of_the_light_blinding_light" ) end
if abilityBL == nil then abilityBL = npcBot:GetAbilityByName( "keeper_of_the_light_chakra_magic" ) end
if abilityFG == nil then abilityFG = npcBot:GetAbilityByName( "keeper_of_the_light_spirit_form" ) end
if abilityRC == nil then abilityRC = npcBot:GetAbilityByName( "keeper_of_the_light_recall" ) end
CancelIlmDesire = ConsiderCancelIlm();
if CancelIlmDesire > 0 then
npcBot:Action_MoveToLocation(npcBot:GetLocation()+RandomVector(200))
return
end
if mutil.CanNotUseAbility(npcBot) then return end
castFBDesire, castFBTarget = ConsiderFireblast();
castCSDesire, castCSLocation = ConsiderChrono();
castCSSDesire, castCSSLocation = ConsiderChronoS();
castCS2Desire, castCS2Location = ConsiderChrono2();
castBLDesire, castBLTarget = ConsiderBloodlust();
castFGDesire, castFGTarget = ConsiderFleshGolem();
castRCDesire, castRCTarget = ConsiderRecall();
if ( castFGDesire > 0 )
then
npcBot:Action_UseAbility( abilityFG );
return;
end
if ( castCS2Desire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityCS2, castCS2Location );
return;
end
if ( castFBDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityFB, castFBTarget );
return;
end
if ( castCSDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityCS, castCSLocation );
return;
end
if ( castCSSDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityCSS, castCSSLocation );
return;
end
if ( castBLDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityBL, castBLTarget );
return;
end
if ( castRCDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityRC, castRCTarget );
return;
end
end
function ConsiderFireblast()
if ( not abilityFB:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityFB:GetCastRange();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderChrono()
if ( npcBot:HasScepter() or npcBot:HasModifier("modifier_keeper_of_the_light_spirit_form") or not abilityCS:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityCS:GetSpecialValueInt("radius");
local nCastRange = abilityCS:GetCastRange();
local nCastPoint = abilityCS:GetCastPoint();
if nCastRange > 1600 then
nCastRange = 1600;
end
if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
local lanecreeps = npcBot:GetNearbyLaneCreeps(1600, true);
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if ( locationAoE.count >= 4 and #lanecreeps >= 4 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if ( locationAoE.count >= 2 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(nCastPoint);
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderChronoS()
if ( not abilityCSS:IsFullyCastable() or abilityCSS:IsHidden() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityCS:GetSpecialValueInt("radius");
local nCastRange = abilityCS:GetCastRange();
local nCastPoint = abilityCS:GetCastPoint();
if nCastRange > 1600 then
nCastRange = 1600;
end
if mutil.IsRetreating(npcBot) and ( npcBot:HasModifier("modifier_keeper_of_the_light_spirit_form") or npcBot:HasScepter() )
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 )
then
return BOT_ACTION_DESIRE_LOW, npcBot:GetXUnitsInFront(400);
end
end
end
if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
local lanecreeps = npcBot:GetNearbyLaneCreeps(1600, true);
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if ( locationAoE.count >= 4 and #lanecreeps >= 4 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if ( locationAoE.count >= 2 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(nCastPoint);
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderBloodlust()
if ( not abilityBL:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityBL:GetCastRange();
if npcBot:GetMana() / npcBot:GetMaxMana() < 0.8 then
return BOT_ACTION_DESIRE_MODERATE, npcBot;
else
local tableNearbyFriendlyHeroes = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
for _,myFriend in pairs(tableNearbyFriendlyHeroes) do
if ( mutil.CanCastOnNonMagicImmune(myFriend) and myFriend:GetMana() / myFriend:GetMaxMana() < 0.65 )
then
return BOT_ACTION_DESIRE_MODERATE, myFriend;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderFleshGolem()
if ( npcBot:HasScepter() or npcBot:HasModifier("modifier_keeper_of_the_light_spirit_form") or not abilityFG:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nRadius = 1000;
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
if ( #tableNearbyEnemyHeroes >= 2 )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 1000)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderChrono2()
if ( not npcBot:HasModifier("modifier_keeper_of_the_light_spirit_form") or abilityCS2:IsHidden() or not abilityCS2:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityCS2:GetSpecialValueInt("radius");
local nCastRange = abilityCS2:GetCastRange();
local nCastPoint = abilityCS2:GetCastPoint();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
if GetUnitToUnitDistance(npcEnemy, npcBot) < nRadius then
return BOT_ACTION_DESIRE_LOW, npcBot:GetLocation()
else
return BOT_ACTION_DESIRE_LOW, npcEnemy:GetExtrapolatedLocation(nCastPoint)
end
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange - (nRadius / 2))
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(nCastPoint);
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderRecall()
if ( not npcBot:HasModifier("modifier_keeper_of_the_light_spirit_form") or abilityRC:IsHidden() or not abilityRC:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local numPlayer = GetTeamPlayers(GetTeam());
for i = 1, #numPlayer
do
local player = GetTeamMember(i);
if player ~= nil and not IsPlayerBot(player:GetPlayerID()) and player:IsAlive() and GetUnitToUnitDistance(npcBot, player) > 1000 then
local p = player:GetMostRecentPing();
if p ~= nil and GetUnitToLocationDistance(player, p.location) < 1000 and GameTime() - p.time < 10 then
return BOT_ACTION_DESIRE_MODERATE, player;
end
end
end
if mutil.IsDefending(npcBot)
then
local nearbyTower = npcBot:GetNearbyTowers(1000, false)
if nearbyTower[1] ~= nil then
local maxDist = 0;
local target = nil;
for i = 1, #numPlayer
do
local player = GetTeamMember(i);
if player ~= nil and player:IsAlive() and player:GetActiveMode() ~= BOT_MODE_RETREAT then
local dist = GetUnitToUnitDistance(nearbyTower[1], player);
local health = player:GetHealth()/player:GetMaxHealth();
if IsPlayerBot(player:GetPlayerID()) and dist > maxDist and dist > 2500 and health >= 0.25 then
maxDist = dist;
target = GetTeamMember(i);
end
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE, target;
end
end
end
if mutil.IsPushing(npcBot)
then
local nearbyTower = npcBot:GetNearbyTowers(1000, true)
if nearbyTower[1] ~= nil then
local maxDist = 0;
local target = nil;
for i = 1, #numPlayer
do
local player = GetTeamMember(i);
if player ~= nil and player:IsAlive() and player:GetActiveMode() ~= BOT_MODE_RETREAT then
local dist = GetUnitToUnitDistance(nearbyTower[1], player);
local health = player:GetHealth()/player:GetMaxHealth();
if IsPlayerBot(player:GetPlayerID()) and dist > maxDist and dist > 2500 and health >= 0.25 then
maxDist = dist;
target = GetTeamMember(i);
end
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE, target;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() and GetUnitToUnitDistance( npcTarget, npcBot ) < 1000 )
then
local maxDist = 0;
local target = nil;
for i = 1, #numPlayer
do
local player = GetTeamMember(i);
if player ~= nil and player:IsAlive() and player:GetActiveMode() ~= BOT_MODE_RETREAT then
local dist = GetUnitToUnitDistance(player, npcBot);
local health = player:GetHealth()/player:GetMaxHealth();
if IsPlayerBot(player:GetPlayerID()) and dist > maxDist and dist > 2500 and health >= 0.25 then
maxDist = dist;
target = GetTeamMember(i);
end
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE, target;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderCancelIlm()
if not npcBot:IsChanneling() or not npcBot:HasModifier('modifier_keeper_of_the_light_illuminate') then return BOT_MODE_NONE; end
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1300, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 1 and npcBot:WasRecentlyDamagedByAnyHero(2.0) then
return BOT_ACTION_DESIRE_HIGH;
end
return BOT_ACTION_DESIRE_NONE;
end