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Copy pathability_item_usage_gyrocopter.lua
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ability_item_usage_gyrocopter.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castHMDesire = 0;
local castRBDesire = 0;
local castCDDesire = 0;
local castFCDesire = 0;
local abilityHM = nil;
local abilityRB = nil;
local abilityCD = nil;
local abilityFC = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityHM == nil then abilityHM = npcBot:GetAbilityByName( "gyrocopter_homing_missile" ) end
if abilityRB == nil then abilityRB = npcBot:GetAbilityByName( "gyrocopter_rocket_barrage" ) end
if abilityCD == nil then abilityCD = npcBot:GetAbilityByName( "gyrocopter_call_down" ) end
if abilityFC == nil then abilityFC = npcBot:GetAbilityByName( "gyrocopter_flak_cannon" ) end
castHMDesire, castHMTarget = ConsiderHomingMissile();
castRBDesire = ConsiderRocketBarrage();
castCDDesire, castCDLocation = ConsiderCallDown();
castFCDesire = ConsiderFlakCannon();
if ( castCDDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityCD, castCDLocation );
return;
end
if ( castRBDesire > 0 )
then
npcBot:Action_UseAbility( abilityRB );
return;
end
if ( castFCDesire > 0 )
then
npcBot:Action_UseAbility ( abilityFC );
return;
end
if ( castHMDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityHM, castHMTarget );
return;
end
end
function ConsiderHomingMissile()
if ( not abilityHM:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityHM:GetCastRange();
local nDamage = abilityHM:GetAbilityDamage();
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.CanKillTarget(npcTarget,nDamage,DAMAGE_TYPE_MAGICAL) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.CanCastOnMagicImmune(npcEnemy) )
then
local nDamage = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( nDamage > nMostDangerousDamage )
then
nMostDangerousDamage = nDamage;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderRocketBarrage()
if ( not abilityRB:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE;
end
local nRadius = abilityRB:GetSpecialValueInt( "radius" );
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nRadius) )
then
return BOT_ACTION_DESIRE_LOW;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius - 100, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 1 then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nRadius-100)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderCallDown()
if ( not abilityCD:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityCD:GetSpecialValueInt("radius");
local nCastRange = abilityCD:GetCastRange();
local nCastPoint = abilityCD:GetCastPoint( );
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+(nRadius/2), true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcBot:GetLocation();
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if ( locationAoE.count >= 2 )
then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+(nRadius/2))
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( nCastPoint + 2 );
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderFlakCannon()
if ( not abilityFC:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nCastRange = abilityFC:GetSpecialValueInt("radius");
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 2 then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end