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ability_item_usage_furion.lua
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ability_item_usage_furion.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castFBDesire = 0;
local castTWDesire = 0;
local castOODesire = 0;
local castCSDesire = 0;
local abilityFB = nil;
local abilityTW = nil;
local abilityOO = nil;
local abilityCS = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityFB == nil then abilityFB = npcBot:GetAbilityByName( "furion_sprout" ) end
if abilityTW == nil then abilityTW = npcBot:GetAbilityByName( "furion_teleportation" ) end
if abilityOO == nil then abilityOO = npcBot:GetAbilityByName( "furion_force_of_nature" ) end
if abilityCS == nil then abilityCS = npcBot:GetAbilityByName( "furion_wrath_of_nature" ) end
castFBDesire, castFBTarget = ConsiderFireblast();
castTWDesire, castTWLocation = ConsiderTimeWalk();
castOODesire, castOOLocation = ConsiderOverwhelmingOdds();
castCSDesire, castCSLocation = ConsiderChrono();
if ( castFBDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityFB, castFBTarget );
return;
end
if ( castTWDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityTW, castTWLocation );
return;
end
if ( castCSDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityCS, castCSLocation );
return;
end
if ( castOODesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityOO, castOOLocation );
return;
end
end
function ConsiderFireblast()
if ( not abilityFB:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityFB:GetCastRange();
local nDamage = 400;
if mutil.IsInTeamFight(npcBot, 1200)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange + 200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
local nDamage = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( nDamage > nMostDangerousDamage )
then
nMostDangerousDamage = nDamage;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
local closestEnemyDist = 10000;
local target = nil;
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
local dist = GetUnitToUnitDistance(npcEnemy, npcBot);
if dist < closestEnemyDist then
closestEnemyDist = dist;
target = npcEnemy;
end
end
if target ~= nil and abilityTW:IsCooldownReady() then
return BOT_ACTION_DESIRE_HIGH, npcBot;
elseif target ~= nil then
return BOT_ACTION_DESIRE_HIGH, target;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200) and
not mutil.IsDisabled(true, npcTarget)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderTimeWalk()
local RB = Vector(-7200,-6666)
local DB = Vector(7137,6548)
if ( not abilityTW:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
if mutil.IsStuck(npcBot)
then
return BOT_ACTION_DESIRE_HIGH, GetAncient(GetTeam()):GetLocation();
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
local location = mutil.GetTeamFountain();
return BOT_ACTION_DESIRE_MODERATE, location;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)
then
local tableNearbyAllyHeroes = npcTarget:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if tableNearbyAllyHeroes ~= nil and #tableNearbyAllyHeroes >= 2 and not mutil.IsInRange(npcTarget, npcBot, 2000) then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetLocation( );
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderOverwhelmingOdds()
if ( not abilityOO:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityOO:GetSpecialValueInt( "area_of_effect" );
local nCastRange = abilityOO:GetCastRange();
if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 4 and npcBot:GetMana() / npcBot:GetMaxMana() > 0.65 )
then
local nearbyTrees = npcBot:GetNearbyTrees(nCastRange + nRadius)
if nearbyTrees[1] ~= nil then
return BOT_ACTION_DESIRE_MODERATE, GetTreeLocation(nearbyTrees[1])
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 1200)
then
local nearbyTrees = npcBot:GetNearbyTrees(nCastRange + nRadius)
if nearbyTrees[1] ~= nil then
return BOT_ACTION_DESIRE_MODERATE, GetTreeLocation(nearbyTrees[1])
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderChrono()
if ( not abilityCS:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local RB = Vector(-7200,-6666)
local DB = Vector(7137,6548)
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
local location = mutil.GetEnemyFountain();
return BOT_ACTION_DESIRE_MODERATE, location;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1200, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 2 then
local location = mutil.GetEnemyFountain();
return BOT_ACTION_DESIRE_MODERATE, location;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)
then
local tableNearbyEnemyHeroes = npcTarget:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 2
then
local location = mutil.GetEnemyFountain();
return BOT_ACTION_DESIRE_MODERATE, location;
end
end
end
return BOT_ACTION_DESIRE_NONE;
end