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ability_item_usage_enigma.lua
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ability_item_usage_enigma.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castDCDesire = 0;
local castIGDesire = 0;
local castFBDesire = 0;
local castOODesire = 0;
local abilityIG = nil;
local abilityFB = nil;
local abilityOO = nil;
local abilityDC = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityIG == nil then abilityIG = npcBot:GetAbilityByName( "enigma_malefice" ) end
if abilityFB == nil then abilityFB = npcBot:GetAbilityByName( "enigma_demonic_conversion" ) end
if abilityOO == nil then abilityOO = npcBot:GetAbilityByName( "enigma_midnight_pulse" ) end
if abilityDC == nil then abilityDC = npcBot:GetAbilityByName( "enigma_black_hole" ) end
castDCDesire, castDCLocation = ConsiderDecay();
castOODesire, castOOLocation = ConsiderOverwhelmingOdds();
castIGDesire, castIGTarget = ConsiderIgnite();
castFBDesire, castFBTarget = ConsiderFireblast();
if ( castIGDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityIG, castIGTarget );
return;
end
if ( castOODesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityOO, castOOLocation );
return;
end
if ( castDCDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityDC, castDCLocation );
return;
end
if ( castFBDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityFB, castFBTarget );
return;
end
end
function ConsiderIgnite()
if ( not abilityIG:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityIG:GetCastRange();
local nDamage = 4 * abilityIG:GetSpecialValueInt("damage");
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange + 200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcEnemy:IsChanneling() and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget;
end
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderFireblast()
if ( not abilityFB:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityFB:GetCastRange();
if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
if npcBot:GetMana()/npcBot:GetMaxMana() > 0.65 then
local tableNearbyAlliedCreeps = npcBot:GetNearbyLaneCreeps ( nCastRange, false );
local tableNearbyEnemyCreeps = npcBot:GetNearbyLaneCreeps ( nCastRange, true );
for _,npcECreep in pairs( tableNearbyEnemyCreeps )
do
if mutil.CanCastOnNonMagicImmune(npcECreep)
then
return BOT_ACTION_DESIRE_HIGH, npcECreep;
end
end
for _,npcACreep in pairs( tableNearbyAlliedCreeps )
do
if mutil.CanCastOnNonMagicImmune(npcACreep)
then
return BOT_ACTION_DESIRE_HIGH, npcACreep;
end
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200) and npcBot:GetMana()/npcBot:GetMaxMana() > 0.65
then
local tableNearbyAlliedCreeps = npcBot:GetNearbyLaneCreeps ( nCastRange, false );
local tableNearbyEnemyCreeps = npcBot:GetNearbyLaneCreeps ( nCastRange, true );
for _,npcECreep in pairs( tableNearbyEnemyCreeps )
do
if mutil.CanCastOnNonMagicImmune(npcECreep)
then
return BOT_ACTION_DESIRE_HIGH, npcECreep;
end
end
for _,npcACreep in pairs( tableNearbyAlliedCreeps )
do
if mutil.CanCastOnNonMagicImmune(npcACreep)
then
return BOT_ACTION_DESIRE_HIGH, npcACreep;
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderOverwhelmingOdds()
if ( not abilityOO:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityOO:GetSpecialValueInt( "radius" );
local nCastRange = abilityOO:GetCastRange();
local nCastPoint = abilityOO:GetCastPoint();
if mutil.IsStuck(npcBot)
then
return BOT_ACTION_DESIRE_HIGH, npcBot:GetLocation();
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcBot:GetLocation();
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+(nRadius/2))
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(nCastPoint);
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderDecay()
if ( not abilityDC:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
if castOODesire > 0 then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityDC:GetSpecialValueInt( "far_radius" );
local nCastRange = abilityDC:GetCastRange();
local nCastPoint = abilityDC:GetCastPoint();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+nRadius, true, BOT_MODE_NONE );
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if tableNearbyAllyHeroes ~= nil and #tableNearbyAllyHeroes >= 2
then
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+(nRadius/2))
then
local EnemyHeroes = npcTarget:GetNearbyHeroes( nRadius, false, BOT_MODE_NONE );
if ( EnemyHeroes ~= nil and #EnemyHeroes >= 2 )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( nCastPoint );
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end