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ability_item_usage_dark_seer.lua
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ability_item_usage_dark_seer.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castISDesire = 0;
local castSGDesire = 0;
local castVCDesire = 0;
local castWRDesire = 0;
local abilityIS = "";
local abilitySG = "";
local abilityVC = "";
local abilityWR = "";
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityVC == "" then abilityVC = npcBot:GetAbilityByName( "dark_seer_vacuum" ); end
if abilityIS == "" then abilityIS = npcBot:GetAbilityByName( "dark_seer_ion_shell" ); end
if abilitySG == "" then abilitySG = npcBot:GetAbilityByName( "dark_seer_surge" ); end
if abilityWR == "" then abilityWR = npcBot:GetAbilityByName( "dark_seer_wall_of_replica" ); end
castVCDesire, castVCLocation = ConsiderVacuum();
castISDesire, castISTarget = ConsiderIonShell();
castSGDesire, castSGTarget = ConsiderSurge();
castWRDesire, castWRLocation = ConsiderWallOfReplica();
if ( castWRDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityWR, castWRLocation );
return;
end
if ( castVCDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityVC, castVCLocation );
return;
end
if ( castISDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityIS, castISTarget );
return;
end
if ( castSGDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilitySG, castSGTarget );
return;
end
end
function ConsiderVacuum()
if ( not abilityVC:IsFullyCastable() or abilityVC:GetLevel() < 2 )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
if castWRDesire > 0 then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityVC:GetSpecialValueInt( "radius" );
local nCastRange = abilityVC:GetCastRange();
local nCastPoint = abilityVC:GetCastPoint( );
local nDamage = abilityVC:GetSpecialValueInt( "damage" );
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if locationAoE.count >= 2
then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetLocation();
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderIonShell()
if ( not abilityIS:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityIS:GetCastRange();
if mutil.IsDefending(npcBot)
then
if npcBot:GetMana() / npcBot:GetMaxMana() >= 0.65 then
local tableNearbyFriendlyHeroes = npcBot:GetNearbyHeroes( nCastRange, false, BOT_MODE_NONE );
for _,myFriend in pairs(tableNearbyFriendlyHeroes) do
if ( not myFriend:HasModifier("modifier_dark_seer_ion_shell") and
myFriend:GetAttackRange() < 320
)
then
return BOT_ACTION_DESIRE_MODERATE, myFriend;
end
end
if not npcBot:HasModifier("modifier_dark_seer_ion_shell") then
return BOT_ACTION_DESIRE_MODERATE, npcBot;
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcBot;
end
end
if mutil.IsPushing(npcBot)
then
if npcBot:GetMana() / npcBot:GetMaxMana() >= 0.65 then
local tableNearbyFriendlyHeroes = npcBot:GetNearbyHeroes( nCastRange, false, BOT_MODE_NONE );
for _,myFriend in pairs(tableNearbyFriendlyHeroes) do
if ( not myFriend:HasModifier("modifier_dark_seer_ion_shell") and
myFriend:GetAttackRange() < 320
)
then
return BOT_ACTION_DESIRE_MODERATE, myFriend;
end
end
local tableNearbyFriendlyCreeps = npcBot:GetNearbyLaneCreeps( nCastRange, false );
for _,myCreeps in pairs(tableNearbyFriendlyCreeps) do
if myCreeps:GetHealth() / myCreeps:GetMaxHealth() >= 0.85 and
myCreeps:GetAttackRange() < 320 and
not myCreeps:HasModifier("modifier_dark_seer_ion_shell")
then
return BOT_ACTION_DESIRE_MODERATE, myCreeps;
end
end
if not npcBot:HasModifier("modifier_dark_seer_ion_shell") then
return BOT_ACTION_DESIRE_MODERATE, npcBot;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 1000)
then
local tableNearbyFriendlyHeroes = npcBot:GetNearbyHeroes( nCastRange, false, BOT_MODE_NONE );
for _,myFriend in pairs(tableNearbyFriendlyHeroes) do
if ( not myFriend:HasModifier("modifier_dark_seer_ion_shell") and
myFriend:GetAttackRange() < 320 )
then
return BOT_ACTION_DESIRE_MODERATE, myFriend;
end
end
if not npcBot:HasModifier("modifier_dark_seer_ion_shell") then
return BOT_ACTION_DESIRE_MODERATE, npcBot;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderSurge()
if ( not abilitySG:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilitySG:GetCastRange();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) )
then
return BOT_ACTION_DESIRE_HIGH, npcBot;
end
end
end
local tableNearbyFriendlyHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
for _,myFriend in pairs(tableNearbyFriendlyHeroes) do
if mutil.IsRetreating(myFriend) and myFriend:WasRecentlyDamagedByAnyHero(2.0)
then
return BOT_ACTION_DESIRE_MODERATE, myFriend;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 1000)
then
local ClosestDist = GetUnitToUnitDistance(npcTarget, npcBot);
local ClosestBot = npcBot;
for _,myFriend in pairs(tableNearbyFriendlyHeroes) do
local dist = GetUnitToUnitDistance(npcTarget, myFriend);
if dist < ClosestDist and dist < nCastRange then
ClosestDist = dist;
ClosestBot = myFriend;
end
end
return BOT_ACTION_DESIRE_MODERATE, ClosestBot;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderWallOfReplica()
if ( not abilityWR:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityVC:GetSpecialValueInt( "radius" );
local nCastRange = abilityWR:GetCastRange();
local nCastPoint = abilityWR:GetCastPoint( );
if mutil.IsInTeamFight(npcBot, 1200)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
local targetAllies = npcTarget:GetNearbyHeroes( nRadius, false, BOT_MODE_NONE );
if targetAllies ~= nil and #targetAllies >= 2 then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(nCastPoint);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end