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ability_item_usage_broodmother.lua
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ability_item_usage_broodmother.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castSSDesire = 0;
local castSWDesire = 0;
local castIHDesire = 0;
local abilitySS = nil;
local abilitySW = nil;
local abilityIH = nil;
local cast = false;
local timeCast = 0;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilitySS == nil then abilitySS = npcBot:GetAbilityByName( "broodmother_spawn_spiderlings" ); end
if abilitySW == nil then abilitySW = npcBot:GetAbilityByName( "broodmother_spin_web" ); end
if abilityIH == nil then abilityIH = npcBot:GetAbilityByName( "broodmother_insatiable_hunger" ); end
castSSDesire, castSSTarget = ConsiderSpawnSpiderlings();
castSWDesire, castSWLocation = ConsiderSpinWeb();
castIHDesire = ConsiderInsatiableHunger();
if ( castSSDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilitySS, castSSTarget );
return;
end
if ( castSWDesire > 0 and DotaTime() >= timeCast + 0.8 )
then
npcBot:ActionPush_UseAbilityOnLocation( abilitySW, castSWLocation );
timeCast = DotaTime();
return;
end
if ( castIHDesire > 0 )
then
npcBot:Action_UseAbility( abilityIH );
return;
end
end
function LocationOverlapWeb(location, nRadius)
local unit = GetUnitList(UNIT_LIST_ALLIES);
for _,u in pairs (unit)
do
if u:GetUnitName() == "npc_dota_broodmother_web"
then
local flag = ( 2*nRadius ) - 100;
if GetUnitToLocationDistance(u, location) <= flag then
return true
end
end
end
return false;
end
function GetTowardsFountainLocation( unitLoc, distance )
local destination = {};
if ( GetTeam() == TEAM_RADIANT ) then
destination[1] = unitLoc[1] - distance / math.sqrt(2);
destination[2] = unitLoc[2] - distance / math.sqrt(2);
end
if ( GetTeam() == TEAM_DIRE ) then
destination[1] = unitLoc[1] + distance / math.sqrt(2);
destination[2] = unitLoc[2] + distance / math.sqrt(2);
end
return Vector(destination[1], destination[2]);
end
function ConsiderSpawnSpiderlings()
if ( not abilitySS:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilitySS:GetCastRange();
local nDamage = abilitySS:GetSpecialValueInt("damage");
local level = abilitySS:GetLevel();
local mana = npcBot:GetMana() / npcBot:GetMaxMana();
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_MAGICAL) and
mutil.IsInRange(npcTarget, npcBot, nCastRange + 200)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
if npcBot:GetActiveMode() == BOT_MODE_LANING or
mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
local tableNearbyEnemyCreeps = npcBot:GetNearbyLaneCreeps ( nCastRange + 200, true );
for _,creep in pairs(tableNearbyEnemyCreeps)
do
if mutil.CanKillTarget(creep, nDamage, DAMAGE_TYPE_MAGICAL) and mana > .45 then
return BOT_ACTION_DESIRE_HIGH, creep;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderSpinWeb()
if ( not abilitySW:IsFullyCastable() or npcBot:IsCastingAbility() or abilitySW:IsInAbilityPhase() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilitySW:GetSpecialValueInt( "radius" );
local nCastRange = 900;
local nCastPoint = abilitySW:GetCastPoint( );
if mutil.IsStuck(npcBot)
then
return BOT_ACTION_DESIRE_HIGH, npcBot:GetLocation();
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) and
not LocationOverlapWeb(GetTowardsFountainLocation( npcBot:GetLocation(), nCastRange ), nRadius) )
then
return BOT_ACTION_DESIRE_MODERATE, GetTowardsFountainLocation( npcBot:GetLocation(), nCastRange );
end
end
end
if mutil.IsPushing(npcBot)
then
local lanecreeps = npcBot:GetNearbyLaneCreeps(nCastRange, true);
local NearbyTower = npcBot:GetNearbyTowers(nRadius, true);
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius / 3, 0, 0 );
if locationAoE.count >= 3 and #lanecreeps >= 3 and not LocationOverlapWeb(locationAoE.targetloc, nRadius) then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
if NearbyTower[1] ~= nil and not NearbyTower[1]:IsInvulnerable() and
not LocationOverlapWeb(NearbyTower[1]:GetLocation(), nRadius)
then
return BOT_ACTION_DESIRE_MODERATE, NearbyTower[1]:GetLocation();
end
end
if mutil.IsDefending(npcBot)
then
local NearbyTower = npcBot:GetNearbyTowers(nRadius, false);
if NearbyTower[1] ~= nil and not NearbyTower[1]:IsInvulnerable() and
not LocationOverlapWeb(NearbyTower[1]:GetLocation(), nRadius)
then
return BOT_ACTION_DESIRE_MODERATE, NearbyTower[1]:GetLocation();
end
end
if npcBot:GetActiveMode() == BOT_MODE_LANING then
local tableNearbyEnemyCreeps = npcBot:GetNearbyLaneCreeps( 800, true );
if tableNearbyEnemyCreeps ~= nil and #tableNearbyEnemyCreeps >= 4 and not LocationOverlapWeb(npcBot:GetLocation(), nRadius) then
return BOT_MODE_DESIRE_MODERATE, npcBot:GetLocation();
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) and
not LocationOverlapWeb(npcTarget:GetExtrapolatedLocation( nCastPoint ), nRadius)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( nCastPoint );
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderInsatiableHunger()
if ( not abilityIH:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nAttackRange = npcBot:GetAttackRange();
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 2*nAttackRange)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end