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ability_item_usage_brewmaster.lua
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ability_item_usage_brewmaster.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castPSDesire = 0;
local castTCDesire = 0;
local abilityTC = nil;
local abilityDH = nil;
local abilityPS = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityTC == nil then abilityTC = npcBot:GetAbilityByName( "brewmaster_thunder_clap" ) end
if abilityDH == nil then abilityDH = npcBot:GetAbilityByName( "brewmaster_drunken_haze" ) end
if abilityPS == nil then abilityPS = npcBot:GetAbilityByName( "brewmaster_primal_split" ) end
castTCDesire = ConsiderThunderClap();
castDHDesire, castDHTarget = ConsiderDrunkenHaze();
castPSDesire = ConsiderPrimalSplit();
if ( castDHDesire > castPSDesire and castDHDesire > castTCDesire )
then
npcBot:Action_UseAbilityOnEntity( abilityDH, castDHTarget );
return;
end
if ( castTCDesire > 0 )
then
npcBot:Action_UseAbility( abilityTC );
return;
end
if ( castPSDesire > 0 )
then
npcBot:Action_UseAbility( abilityPS );
return;
end
end
function ConsiderThunderClap()
if ( not abilityTC:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nRadius = abilityTC:GetSpecialValueInt( "radius" );
local nCastRange = 0;
local nDamage = abilityTC:GetSpecialValueInt("damage");
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nRadius) )
then
return BOT_ACTION_DESIRE_LOW;
end
end
if mutil.IsPushing(npcBot)
then
local tableNearbyEnemyCreeps = npcBot:GetNearbyLaneCreeps( nRadius, true );
if ( tableNearbyEnemyCreeps ~= nil and #tableNearbyEnemyCreeps >= 3 and npcBot:GetMana()/npcBot:GetMaxMana() > 0.6 ) then
return BOT_ACTION_DESIRE_LOW;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nRadius - 50)
then
return BOT_ACTION_DESIRE_VERYHIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderPrimalSplit()
if ( not abilityPS:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE;
end
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
if #tableNearbyAllyHeroes == 0 then
return BOT_ACTION_DESIRE_NONE;
end
local distance = 300;
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 800, true, BOT_MODE_NONE );
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 1 and tableNearbyAllyHeroes ~= nil and #tableNearbyAllyHeroes >= 2 then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 3
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 400)
then
local tableNearbyEnemyHeroes = npcTarget:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
local tableNearbyAlly = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_ATTACK );
if tableNearbyEnemyHeroes ~= nil and tableNearbyAlly ~= nil and #tableNearbyEnemyHeroes >= 2 and #tableNearbyAlly >= 2 then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderDrunkenHaze()
if ( not abilityDH:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityDH:GetCastRange();
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and
mutil.IsInRange(npcTarget, npcBot, nCastRange) and not npcTarget:HasModifier("modifier_brewmaster_drunken_haze") )
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if mutil.CanCastOnNonMagicImmune(npcEnemy) and not npcEnemy:HasModifier("modifier_brewmaster_drunken_haze")
then
local nDamage = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( nDamage > nMostDangerousDamage )
then
nMostDangerousDamage = nDamage;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end