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Copy pathability_item_usage_beastmaster.lua
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ability_item_usage_beastmaster.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castWADesire = 0;
local castWBDesire = 0;
local castPRDesire = 0;
local abilityWA = nil;
local abilityWB = nil;
local abilityPR = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityWA == nil then abilityWA = npcBot:GetAbilityByName( "beastmaster_wild_axes" ) end
if abilityWB == nil then abilityWB = npcBot:GetAbilityByName( "beastmaster_call_of_the_wild_boar" ) end
if abilityPR == nil then abilityPR = npcBot:GetAbilityByName( "beastmaster_primal_roar" ) end
castPRDesire, castPRTarget = ConsiderPrimalRoar();
castWADesire, castWALocation = ConsiderWildAxes();
castWBDesire = ConsiderWildBoar();
if ( castPRDesire > castWADesire )
then
npcBot:Action_UseAbilityOnEntity( abilityPR, castPRTarget );
return;
end
if ( castWADesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityWA, castWALocation );
return;
end
if ( castWBDesire > 0 )
then
npcBot:Action_UseAbility( abilityWB );
return;
end
end
function ConsiderWildAxes()
if ( not abilityWA:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityWA:GetSpecialValueInt( "radius" );
local nCastRange = abilityWA:GetCastRange();
local nCastPoint = abilityWA:GetCastPoint( );
local nDamage = abilityWA:GetSpecialValueInt("axe_damage");
if nCastRange > 1600 then nCastRange = 1600 end
if ( npcBot:GetActiveMode() == BOT_MODE_LANING and
npcBot:GetMana() == npcBot:GetMaxMana() )
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
if(tableNearbyEnemyHeroes[1] ~= nil) then
return BOT_ACTION_DESIRE_MODERATE, tableNearbyEnemyHeroes[1]:GetExtrapolatedLocation( (GetUnitToUnitDistance( tableNearbyEnemyHeroes[1], npcBot )/800) + nCastPoint );
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget:GetLocation();
end
end
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and
mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_PHYSICAL) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( (GetUnitToUnitDistance(npcTarget, npcBot )/800) + nCastPoint );
end
if ( npcBot:GetActiveMode() == BOT_MODE_FARM ) then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 3 ) then
return BOT_ACTION_DESIRE_HIGH, locationAoE.targetloc;
end
end
if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
local lanecreeps = npcBot:GetNearbyLaneCreeps(nCastRange, true);
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 4 and #lanecreeps >= 4 )
then
return BOT_ACTION_DESIRE_HIGH, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( (GetUnitToUnitDistance(npcTarget, npcBot )/800) + nCastPoint );
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderPrimalRoar()
if ( not abilityPR:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityPR:GetCastRange();
local nDamage = abilityPR:GetSpecialValueInt( "damage" );
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,enemy in pairs(tableNearbyEnemyHeroes)
do
if enemy:IsChanneling() and mutil.CanCastOnMagicImmune(enemy) then
return BOT_ACTION_DESIRE_HIGH, enemy;
end
end
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_MAGICAL) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) and mutil.CanCastOnMagicImmune(npcEnemy)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if mutil.CanCastOnMagicImmune(npcEnemy)
then
local nDamage = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( nDamage > nMostDangerousDamage )
then
nMostDangerousDamage = nDamage;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderWildBoar()
if ( not abilityWB:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE;
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 800) )
then
return BOT_ACTION_DESIRE_LOW;
end
end
if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
local tableNearbyEnemyCreeps = npcBot:GetNearbyLaneCreeps( 800, true );
local tableNearbyEnemyTowers = npcBot:GetNearbyTowers( 800, true );
if ( tableNearbyEnemyCreeps ~= nil and #tableNearbyEnemyCreeps >= 3 ) or ( tableNearbyEnemyTowers ~= nil and #tableNearbyEnemyTowers >= 1 )
then
return BOT_ACTION_DESIRE_LOW;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 1
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 800)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end