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Do I understand correctly that this bug occurred when the DAM_LOSE_TURN
flag was not reset ?
If so, then the purpose of hacking the critter_wake_clear_
function is not entirely clear
https://github.com/FakelsHub/sFall-Extended/blob/765a593f91c397a95aadae86552a63d5f1510af8/sfall/Modules/BugFixes.cpp#L1057
He does an excellent job of "stand up" the critters when exiting the map.