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- works just like "register_hook_proc", but allows to register a script at the end of the hook script execution chain (i.e. the hook will be executed after all previously registered hook scripts).
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- works just like "register_hook_proc", but allows to register a script at the end of the hook script execution chain (i.e. the hook will be executed after all previously registered hook scripts for the same hook, including the hs_*.int script).
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- to unregister hook script from current global script, use the register_hook_proc function
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> string message_str_game(int fileId, int messageId)
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- works exactly the same as message_str, except you get messages from files in "text\<current_lang>\game\" folder
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