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Originally posted by UnhappyWithMyUsername November 21, 2024
Particles always seem to be calculated in relation to world position, even if the particle is inside the submarine, thus technically in a completely different space. This causes particles to shift and jitter all over the place when the submarine moves.
Wouldn't it make more sense to calculate their position in relation to the submarine rather than world position to have these particles behave as expected and not look weird?
The same also goes for sounds. Non-looped sound effects currently drift off-screen when the submarine moves.
The text was updated successfully, but these errors were encountered:
Discussed in #15211
Originally posted by UnhappyWithMyUsername November 21, 2024
Particles always seem to be calculated in relation to world position, even if the particle is inside the submarine, thus technically in a completely different space. This causes particles to shift and jitter all over the place when the submarine moves.
Wouldn't it make more sense to calculate their position in relation to the submarine rather than world position to have these particles behave as expected and not look weird?
The same also goes for sounds. Non-looped sound effects currently drift off-screen when the submarine moves.
The text was updated successfully, but these errors were encountered: