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Calculate particles "inside" in relation to submarine #15219

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Regalis11 opened this issue Nov 22, 2024 Discussed in #15211 · 1 comment
Open

Calculate particles "inside" in relation to submarine #15219

Regalis11 opened this issue Nov 22, 2024 Discussed in #15211 · 1 comment
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Bug Something isn't working Code Programming task Ticket The issue has been converted into an issue report.

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Discussed in #15211

Originally posted by UnhappyWithMyUsername November 21, 2024
Particles always seem to be calculated in relation to world position, even if the particle is inside the submarine, thus technically in a completely different space. This causes particles to shift and jitter all over the place when the submarine moves.
Wouldn't it make more sense to calculate their position in relation to the submarine rather than world position to have these particles behave as expected and not look weird?

The same also goes for sounds. Non-looped sound effects currently drift off-screen when the submarine moves.

@Regalis11 Regalis11 added Bug Something isn't working Code Programming task Ticket The issue has been converted into an issue report. labels Nov 22, 2024
@Regalis11 Regalis11 self-assigned this Nov 22, 2024
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Bug Something isn't working Code Programming task Ticket The issue has been converted into an issue report.
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