Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Some beacons are pre-damaged, while others are not (regardless of chosen event) #15185

Open
1 of 2 tasks
JeroonBosch opened this issue Nov 18, 2024 Discussed in #15172 · 2 comments
Open
1 of 2 tasks
Assignees
Labels
Bug Something isn't working Code Programming task

Comments

@JeroonBosch
Copy link
Collaborator

Discussed in #15172

Originally posted by ubertpendragon November 17, 2024

Disclaimers

  • I have searched the issue tracker to check if the issue has already been reported.
  • My issue happened while using mods.

What happened?

Even when triggering the "empty" eventset containing Shockjock2 (also see #14808), beacons get damaged, the NPC drowns, so you do not trigger the SetDataAction that prevents the event from repeating.

Shockjock2 doesnt power the beacon either, so the pumps don't work and neither does the O2
O Kelly tries to weld it, but since water never goes down he eventually dies

As a result you get infinite Maurices and dead O'Kellies

image
image
image

Reproduction steps

Load Save 65.zip
Teleportsub near beacon
NPC spawns and potentially dies from flooding / unpowered beacon

Bug prevalence

Just once

Single player or multiplayer?

Single player

-

No response

Version

v1.6.19.1 (Unto the Breach Update Hotfix 2)

-

No response

Which operating system did you encounter this bug on?

Windows

Relevant error messages and crash reports

No response

@JeroonBosch JeroonBosch self-assigned this Nov 18, 2024
@JeroonBosch JeroonBosch added Bug Something isn't working Design Design-related task labels Nov 18, 2024
@ubertpendragon
Copy link

Beacons arent supposed to take damage if the empty eventset is selected, so something fishy is happening
image

@JeroonBosch JeroonBosch removed their assignment Nov 20, 2024
@JeroonBosch JeroonBosch added Code Programming task and removed Design Design-related task labels Nov 20, 2024
@JeroonBosch JeroonBosch changed the title Infinite Maurice glitch (Shockjock2) / Beacons damaged ?? Some beacons are pre-damaged, while others are not (regardless of chosen event) Nov 21, 2024
@JeroonBosch
Copy link
Collaborator Author

Edited title, this really is two different issues and Infinite Maurice glitch has been fixed and merged already.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something isn't working Code Programming task
Projects
None yet
Development

No branches or pull requests

3 participants