Cloud components #4722
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Ideas
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I like the way that unity handles things (everything sort of in a zip file like .unitypackage). That way we could share "kits" which contain Models, Textures, Sounds, Prefabs, and most importantly, Scripts. Would be nice to see something similar in s&box 👍 |
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I'd like it if components could be shared the same way we share maps, textures, etc.
Implementation
My idea for an implementation is that you could:
When selecting components to download you could preview the file with syntax highlighting. They would also be downloaded the same as other assets, cached, but then copied to your project in a
code/cloud/<orgname>.<component-name>.cs
file. That way you can edit them.Convenience
Have you worked on a game in the new scene system yet? Chances are there are a number components you're making that are generic/common enough that it's been done many times before. Things like spinners, movers, buttons, adding extra functionality to out of the box components. It would save you a lot of time if you could just search and download them right in the editor.
Creativity
What I also would look forward to with cloud components is how many fun, wacky, creative, impressive components we'd be better able to find and share. I found the new scene editor to be just plain fun when I'm messing around with it, so this would fuel that even more.
Faster Prototyping
You can use asset.party as a way to put materials sounds particles etc. in your game without needing the skills to make that stuff. But what if you didn't have to make your own components like character controllers, enemies, interactables? Think of how much faster you could prototype ideas.
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