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Currently, in both PRTMaterialNode and ArnoldMaterialNode we use a separate texture shaders for each map, regardless of whether the textures are actually the same or different.
Task:
Create only one texture shader for different maps using the same texture file.
(Do we need to support the case where a single texture file is used in multiple maps with different UV transforms?)
The text was updated successfully, but these errors were encountered:
Currently, in both
PRTMaterialNode
andArnoldMaterialNode
we use a separate texture shaders for each map, regardless of whether the textures are actually the same or different.Task:
(Do we need to support the case where a single texture file is used in multiple maps with different UV transforms?)
The text was updated successfully, but these errors were encountered: