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Unreal 5.4 and above have listed GetAssetRegistryTags to be deprecated with a new version. I already fixed this locally but I don't have access to create a PR.
Note: This is in SpineSkeletonDataAsset.h/.cpp
#if ((ENGINE_MAJOR_VERSION >= 5) && (ENGINE_MINOR_VERSION >= 4))
voidUSpineSkeletonDataAsset::GetAssetRegistryTags(FAssetRegistryTagsContext Context) const
{
if (importData)
{
Context.AddTag(FAssetRegistryTag(SourceFileTagName(), importData->GetSourceData().ToJson(), FAssetRegistryTag::TT_Hidden));
}
Super::GetAssetRegistryTags(Context);
}
#elsevoidUSpineSkeletonDataAsset::GetAssetRegistryTags(
TArray<FAssetRegistryTag> &OutTags) const {
if (importData) {
OutTags.Add(FAssetRegistryTag(SourceFileTagName(),
importData->GetSourceData().ToJson(),
FAssetRegistryTag::TT_Hidden));
}
Super::GetAssetRegistryTags(OutTags);
}
#endif
(the header file needs to be changed accordingly as well). This removed the warning and fixes the issue for future Unreal Releases
The text was updated successfully, but these errors were encountered:
Unreal 5.4 and above have listed GetAssetRegistryTags to be deprecated with a new version. I already fixed this locally but I don't have access to create a PR.
Note: This is in SpineSkeletonDataAsset.h/.cpp
The text was updated successfully, but these errors were encountered: