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Migrate to x64, see #171
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5 files changed

+29
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CHANGELOG.md

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@@ -11,7 +11,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/).
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### Fixed
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- Self updater crash when not launching in same working directory (Issue #224)
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- NanaZip access denied error (Issue #228)
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- Minimal install asking for files to override
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- Always override existing files when performing minimal install
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### Changed
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- Migrated to x64 built code, which means you will have to install the runtime again. This time a dialog will appear, and will assist you
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## [1.19.0] - 2024-06-13
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### Added

TinyNvidiaUpdateChecker.sln

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@@ -13,13 +13,19 @@ EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|x64 = Debug|x64
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Release|Any CPU = Release|Any CPU
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{78EA4041-848C-4A45-B9C1-C56546B1FD05}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{78EA4041-848C-4A45-B9C1-C56546B1FD05}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{78EA4041-848C-4A45-B9C1-C56546B1FD05}.Debug|x64.ActiveCfg = Release|x64
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{78EA4041-848C-4A45-B9C1-C56546B1FD05}.Debug|x64.Build.0 = Release|x64
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{78EA4041-848C-4A45-B9C1-C56546B1FD05}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{78EA4041-848C-4A45-B9C1-C56546B1FD05}.Release|Any CPU.Build.0 = Release|Any CPU
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{78EA4041-848C-4A45-B9C1-C56546B1FD05}.Release|x64.ActiveCfg = Release|x64
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{78EA4041-848C-4A45-B9C1-C56546B1FD05}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE

TinyNvidiaUpdateChecker/Properties/PublishProfiles/FolderProfile.pubxml

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@@ -5,12 +5,12 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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<Project>
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<PropertyGroup>
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<Configuration>Release</Configuration>
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<Platform>Any CPU</Platform>
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<Platform>x64</Platform>
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<PublishDir>bin\Publish</PublishDir>
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<PublishProtocol>FileSystem</PublishProtocol>
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<_TargetId>Folder</_TargetId>
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<TargetFramework>net8.0-windows</TargetFramework>
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<RuntimeIdentifier>win-x86</RuntimeIdentifier>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<SelfContained>false</SelfContained>
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<PublishSingleFile>true</PublishSingleFile>
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<PublishReadyToRun>false</PublishReadyToRun>

TinyNvidiaUpdateChecker/Properties/app.manifest

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@@ -8,21 +8,21 @@
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</requestedPrivileges>
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</security>
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</trustInfo>
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<!-- Request visual styles for common dialogs -->
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type='win32'
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name='Microsoft.Windows.Common-Controls'
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version='6.0.0.0'
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processorArchitecture='*'
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publicKeyToken='6595b64144ccf1df'
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language='*'
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/>
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</dependentAssembly>
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</dependency>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type='win32'
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name='Microsoft.Windows.Common-Controls'
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version='6.0.0.0'
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processorArchitecture='*'
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publicKeyToken='6595b64144ccf1df'
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language='*'
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/>
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</dependentAssembly>
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</dependency>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- Windows 7 -->

TinyNvidiaUpdateChecker/TinyNvidiaUpdateChecker.csproj

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<TargetFramework>net8.0-windows</TargetFramework>
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<OutputType>WinExe</OutputType>
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<UseWindowsForms>true</UseWindowsForms>
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<RuntimeIdentifier>win-x86</RuntimeIdentifier>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<DebugType>embedded</DebugType>
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<StartupObject>TinyNvidiaUpdateChecker.MainConsole</StartupObject>
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<ApplicationIcon>icon.ico</ApplicationIcon>
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<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<PlatformTarget>x64</PlatformTarget>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<None Update="Properties\app.manifest">

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