Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SPINE animation Export and Import to Construct2 #36

Open
sergiopoverony opened this issue Mar 1, 2017 · 0 comments
Open

SPINE animation Export and Import to Construct2 #36

sergiopoverony opened this issue Mar 1, 2017 · 0 comments

Comments

@sergiopoverony
Copy link

sergiopoverony commented Mar 1, 2017

1. Export to spine animation and select version 3.0 or 2.1 - after complete header only for version 3.
Any timу header writed as 3.3.07 version
7eeb212a-fdbe-11e6-980e-849914fe6065

2. Deferent headers in JSON files
original Spine export:
{"skeleton": { "hash": "0zd+6ZsiWjtfX5qEXztRGdU37Vs", "spine": "2.1.27", "width": 1223.7, "height": 1052.38, "images": "./images/" }
DragonBone exported:
{"skeleton":{"images":"./image/","spine":"3.3.07"}
In example Spine file i'm see other data as hash, version width and height

After edit exported file and write my width and height include (128,256), i see it
58f1b13c-fdbe-11e6-828b-51832178987c

3. Deferen header in atlas files without width and height
original Spine export:
raptor.png size: 2048,1024 **<< HERE CORRECT ATLAS SIZE** format: RGBA8888 filter: Linear,Linear repeat: none
DragonBone exported:
Hero_tex.png size: 0,0 **<< HERE ZERO ATLAS SIZE** format: RGBA8888 filter: Linear,Linear repeat: none

After import in my project - not work Atlas.

RESULT - WRONG MORE EXP. WRONG GENERATE ATLAS
Official Spine example
https://yadi.sk/d/HLzybNmP3En2Vg

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant