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There's about 3 filters in Adobe Animate that you cannot support due to OpenFL not having the following shaders implemented:
BevelFilter
GradientGlowFilter
GradientBevelFilter
With some knowledge of GLSL and with the implementation of the dev branch, it would be possible, at least with the BevelFilter
altho with the Gradient ones, I don't really understand how would this work exactly
Maybe create a gradient bitmap and with that doing some shenanigans?
That would be the only way in theory
The text was updated successfully, but these errors were encountered:
There's about 3 filters in Adobe Animate that you cannot support due to OpenFL not having the following shaders implemented:
With some knowledge of GLSL and with the implementation of the
dev
branch, it would be possible, at least with the BevelFilteraltho with the Gradient ones, I don't really understand how would this work exactly
Maybe create a gradient bitmap and with that doing some shenanigans?
That would be the only way in theory
The text was updated successfully, but these errors were encountered: