From 3aa58c88832c7561475d7a675ff2d70e191030a2 Mon Sep 17 00:00:00 2001 From: MaybeMaru <97055307+MaybeMaru@users.noreply.github.com> Date: Wed, 15 Jan 2025 22:22:19 +0100 Subject: [PATCH 1/2] add note --- BetterTextureAtlas.jsfl | 2 +- README.md | 6 +++++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/BetterTextureAtlas.jsfl b/BetterTextureAtlas.jsfl index 2a1f5cd..7f820f6 100644 --- a/BetterTextureAtlas.jsfl +++ b/BetterTextureAtlas.jsfl @@ -1786,7 +1786,7 @@ function parseSymbolInstance(instance, itemName) if (instance.symbolType != "graphic") { if (instance.blendMode != null && instance.blendMode != "normal") - jsonVar(key("blend", "B"), parseBlendMode(instance.blendMode)); // TODO: output as indices + jsonVar(key("blend", "B"), parseBlendMode(instance.blendMode)); var filters = instance.filters; var hasFilters = (filters != null && filters.length > 0) diff --git a/README.md b/README.md index ac44cc6..9c98c5a 100644 --- a/README.md +++ b/README.md @@ -8,8 +8,12 @@ BetterTextureAtlas is an Adobe Animate extension that tries to enhance the Texture Atlas exports,
Adding features and fixing its Animation file format so it presents more data for the user to easily change whether in-game or by tweaking values. -## What differs from the default Texture Atlas Exporter? +> [!NOTE] +> Due to how JSFL works, tweened frame values is something hard to access, and we couldn't yet add baked tweens.
+> If your animation contains tweens, convert your tweens to keyframes first.
+> Support for Flash CS6 and specially CS4 is still really primitive, we recommend exporting using newer Animate versions. +## What differs from the default Texture Atlas Exporter?
Features From 3b4fb6fc604ac82812b8212b8b0b667e553a0a39 Mon Sep 17 00:00:00 2001 From: MaybeMaru <97055307+MaybeMaru@users.noreply.github.com> Date: Wed, 15 Jan 2025 22:24:18 +0100 Subject: [PATCH 2/2] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 9c98c5a..6071b99 100644 --- a/README.md +++ b/README.md @@ -6,12 +6,12 @@

BetterTextureAtlas

BetterTextureAtlas is an Adobe Animate extension that tries to enhance the Texture Atlas exports,
-Adding features and fixing its Animation file format so it presents more data for the user to easily change whether in-game or by tweaking values. +Adding features and fixing its Animation file format so it presents more data for the user to easily change whether in-game or by tweaking values.
> [!NOTE] -> Due to how JSFL works, tweened frame values is something hard to access, and we couldn't yet add baked tweens.
+> Due to how JSFL works, tweened frames don't work, and we couldn't yet add baked tweens.
> If your animation contains tweens, convert your tweens to keyframes first.
-> Support for Flash CS6 and specially CS4 is still really primitive, we recommend exporting using newer Animate versions. +> Support for Flash CS6 and CS4 is still really primitive, we recommend exporting using newer Animate versions. ## What differs from the default Texture Atlas Exporter?