diff --git a/BetterTextureAtlas.jsfl b/BetterTextureAtlas.jsfl
index 2a1f5cd..7f820f6 100644
--- a/BetterTextureAtlas.jsfl
+++ b/BetterTextureAtlas.jsfl
@@ -1786,7 +1786,7 @@ function parseSymbolInstance(instance, itemName)
if (instance.symbolType != "graphic")
{
if (instance.blendMode != null && instance.blendMode != "normal")
- jsonVar(key("blend", "B"), parseBlendMode(instance.blendMode)); // TODO: output as indices
+ jsonVar(key("blend", "B"), parseBlendMode(instance.blendMode));
var filters = instance.filters;
var hasFilters = (filters != null && filters.length > 0)
diff --git a/README.md b/README.md
index ac44cc6..6071b99 100644
--- a/README.md
+++ b/README.md
@@ -6,10 +6,14 @@
BetterTextureAtlas
BetterTextureAtlas is an Adobe Animate extension that tries to enhance the Texture Atlas exports,
-Adding features and fixing its Animation file format so it presents more data for the user to easily change whether in-game or by tweaking values.
+Adding features and fixing its Animation file format so it presents more data for the user to easily change whether in-game or by tweaking values.
-## What differs from the default Texture Atlas Exporter?
+> [!NOTE]
+> Due to how JSFL works, tweened frames don't work, and we couldn't yet add baked tweens.
+> If your animation contains tweens, convert your tweens to keyframes first.
+> Support for Flash CS6 and CS4 is still really primitive, we recommend exporting using newer Animate versions.
+## What differs from the default Texture Atlas Exporter?
Features