diff --git a/BetterTextureAtlas.jsfl b/BetterTextureAtlas.jsfl index 2a1f5cd..7f820f6 100644 --- a/BetterTextureAtlas.jsfl +++ b/BetterTextureAtlas.jsfl @@ -1786,7 +1786,7 @@ function parseSymbolInstance(instance, itemName) if (instance.symbolType != "graphic") { if (instance.blendMode != null && instance.blendMode != "normal") - jsonVar(key("blend", "B"), parseBlendMode(instance.blendMode)); // TODO: output as indices + jsonVar(key("blend", "B"), parseBlendMode(instance.blendMode)); var filters = instance.filters; var hasFilters = (filters != null && filters.length > 0) diff --git a/README.md b/README.md index ac44cc6..6071b99 100644 --- a/README.md +++ b/README.md @@ -6,10 +6,14 @@

BetterTextureAtlas

BetterTextureAtlas is an Adobe Animate extension that tries to enhance the Texture Atlas exports,
-Adding features and fixing its Animation file format so it presents more data for the user to easily change whether in-game or by tweaking values. +Adding features and fixing its Animation file format so it presents more data for the user to easily change whether in-game or by tweaking values.
-## What differs from the default Texture Atlas Exporter? +> [!NOTE] +> Due to how JSFL works, tweened frames don't work, and we couldn't yet add baked tweens.
+> If your animation contains tweens, convert your tweens to keyframes first.
+> Support for Flash CS6 and CS4 is still really primitive, we recommend exporting using newer Animate versions. +## What differs from the default Texture Atlas Exporter?
Features