From 3d19ffce19e1d83f8e6a120cd555aac9f4feef7a Mon Sep 17 00:00:00 2001 From: Marissa | April <7505383+NthPortal@users.noreply.github.com> Date: Sun, 12 Jan 2025 18:35:18 +0000 Subject: [PATCH] Make riftJitter setting affect all motion Change rift jitter so that motion properly respects the `riftJitter` Graphics setting, and is disabled if the setting has a value of zero. --- .../main/java/org/dimdev/dimdoors/client/RiftCrackRenderer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/src/main/java/org/dimdev/dimdoors/client/RiftCrackRenderer.java b/common/src/main/java/org/dimdev/dimdoors/client/RiftCrackRenderer.java index f9bc8a87b..fc52bfe25 100644 --- a/common/src/main/java/org/dimdev/dimdoors/client/RiftCrackRenderer.java +++ b/common/src/main/java/org/dimdev/dimdoors/client/RiftCrackRenderer.java @@ -44,7 +44,7 @@ public static void drawCrack(Matrix4f model, VertexConsumer vc, float riftRotati // generate a series of waveforms for (int i = 0; i < jCount; i += 1) { - jitters[i] = Math.sin((1F + i / 10F) * time) * Math.cos(1F - i / 10F * time) * motionMagnitude; + jitters[i] = jitterScale * Math.sin((1F + i / 10F) * time) * Math.cos(1F - i / 10F * time) * motionMagnitude; } // Draw the rift