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macOS Automated Builds #35
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would like to help |
Sure, feel free to submit PR for it. |
As a beginning, building |
What about putting |
Love2D has a default list of directories it searches for
|
The save directory can be found in Settings -> System Information -> R/W Directory. LOVE itself also has its own C module loader with its own search paths controlled using |
I see. I also had misunderstandings. I thought zipping up the repo with the That said, when I try Autoplaying some beatmaps it does not seem affected. What exactly does |
ls2x is required to export your beatmap to video. |
Starting from bb3bd9c (
master
branch) and 22e5188 (over_the_rainbow
branch), GitHub Actions automatically creates build of the game on each commit.However, it only build Windows binaries and Linux AppImages for now (and Android coming soon; all of them 64-bit only). LOVE itself has automated macOS build however LS2 needs certain libraries to work optimally hence the macOS workflow steps is commented out.
If anyone has experience dealing with macOS, please let me know so we can discuss things further.
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