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Technically i think this can be done by adding translations to data\translations\common.csv via ModTextFileGetContent and ModTextFileSetContent.
Once new translation texts are added to the game, it's possible to query them via GameTextGetTranslatedOrNot.
But i haven't tested it, and it also may not work in the settings menu, where translations would make most sense.
This would need some investigation and while it would be nice to have i don't think it's worth the effort.
Very cool mod
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