Skip to content

Commit cbe8a0d

Browse files
authored
Merge pull request #51 from MengLeiFudge/test
深空增产剂补偿改为加算
2 parents e0416ae + ae25986 commit cbe8a0d

File tree

3 files changed

+7
-7
lines changed

3 files changed

+7
-7
lines changed

src/contexts.jsx

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -39,8 +39,8 @@ const DEFAULT_SETTINGS = {
3939
fixed_num: 2,
4040
stack_research_lab: 15,
4141
proliferate_itself: true,
42-
acc_rate: 1.0,
43-
inc_rate: 1.0,
42+
acc_rate: 0.0,
43+
inc_rate: 0.0,
4444
blue_buff: false,
4545

4646
mineralize_list: [],

src/global_state.jsx

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -216,7 +216,7 @@ export class GlobalState {
216216
item_graph[item]["原料"][proliferate] = total_material_num * proliferator_price[proliferate_num][proliferate];
217217
}
218218
}
219-
item_graph[item]["产出倍率"] *= game_data.proliferator_effect[proliferate_num]["加速效果"] * this.settings.acc_rate;
219+
item_graph[item]["产出倍率"] *= game_data.proliferator_effect[proliferate_num]["加速效果"] + this.settings.acc_rate;
220220
} else if (proliferate_mode == 2) {
221221
//增产
222222
for (let proliferate in proliferator_price[proliferate_num]) {
@@ -226,7 +226,7 @@ export class GlobalState {
226226
item_graph[item]["原料"][proliferate] = total_material_num * proliferator_price[proliferate_num][proliferate];
227227
}
228228
}
229-
produce_rate *= game_data.proliferator_effect[proliferate_num]["增产效果"] * this.settings.inc_rate;
229+
produce_rate *= game_data.proliferator_effect[proliferate_num]["增产效果"] + this.settings.inc_rate;
230230
item_graph[item]["产出倍率"] *= produce_rate;
231231
} else if (proliferate_mode == 3) {
232232
//接收站透镜喷涂效果,按加速效果计算额外产出
@@ -237,7 +237,7 @@ export class GlobalState {
237237
item_graph[item]["原料"][proliferate] = total_material_num * proliferator_price[proliferate_num][proliferate];
238238
}
239239
}
240-
produce_rate *= game_data.proliferator_effect[proliferate_num]["加速效果"] * this.settings.acc_rate;
240+
produce_rate *= game_data.proliferator_effect[proliferate_num]["加速效果"] + this.settings.acc_rate;
241241
item_graph[item]["产出倍率"] *= produce_rate;
242242
} else if (proliferate_mode == 4) {
243243
//增产分馏塔,按点数计算产出

src/settings.jsx

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -255,7 +255,7 @@ export function Settings() {
255255
</td>
256256
</tr>
257257
<tr>
258-
<td>增产剂加速效率修正</td>
258+
<td>增产剂加速效率补偿</td>
259259
<td className="ps-2">
260260
<input type="number" value={percent_val["acc_rate"]} step={5}
261261
style={{maxWidth: '5em'}}
@@ -264,7 +264,7 @@ export function Settings() {
264264
<td className="ps-2">{"%"}</td>
265265
</tr>
266266
<tr>
267-
<td>增产剂增产效率修正</td>
267+
<td>增产剂增产效率补偿</td>
268268
<td className="ps-2">
269269
<input type="number" value={percent_val["inc_rate"]} step={5}
270270
style={{maxWidth: '5em'}}

0 commit comments

Comments
 (0)