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Thanks for the work of this great project first. When I was trying to use Blender, I found that the rendering nodes of Blender are not unified. Sometimes there is 'Principled BSDF', and sometimes there isn't. However, in Blender 4, this node appeared uniformly after testing several cases. Therefore, there is a demand to call Blender 4 using BlenderProc. But I couldn't find relevant information. So, I would like to ask, can this demand be fulfilled now?
We are currently interested and are starting to work on porting Blenderproc to Blender 4.1 as we need it for other features.
However IMO the Principled BSDF doesn't have to exist in Blender 4.1 either, as you can have node setup without it. For example my super arbitrary node setup:
Your script will fail on the second to last line anyway.
Describe the issue
Thanks for the work of this great project first. When I was trying to use Blender, I found that the rendering nodes of Blender are not unified. Sometimes there is 'Principled BSDF', and sometimes there isn't. However, in Blender 4, this node appeared uniformly after testing several cases. Therefore, there is a demand to call Blender 4 using BlenderProc. But I couldn't find relevant information. So, I would like to ask, can this demand be fulfilled now?
Minimal code example
Files required to run the code
No response
Expected behavior
'Principled BSDF' always exist
BlenderProc version
v2.7.1
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