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Random.h
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Random.h
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#pragma once
#include "Types.h"
//-----------------------------------------------------------------------------
// Xorshift RNG based on code by George Marsaglia
// http://en.wikipedia.org/wiki/Xorshift
struct Rand
{
uint32_t x;
uint32_t y;
uint32_t z;
uint32_t w;
Rand()
{
reseed(uint32_t(0));
}
Rand( uint32_t seed )
{
reseed(seed);
}
void reseed ( uint32_t seed )
{
x = 0x498b3bc5 ^ seed;
y = 0;
z = 0;
w = 0;
for(int i = 0; i < 10; i++) mix();
}
void reseed ( uint64_t seed )
{
x = 0x498b3bc5 ^ (uint32_t)(seed >> 0);
y = 0x5a05089a ^ (uint32_t)(seed >> 32);
z = 0;
w = 0;
for(int i = 0; i < 10; i++) mix();
}
//-----------------------------------------------------------------------------
void mix ( void )
{
uint32_t t = x ^ (x << 11);
x = y; y = z; z = w;
w = w ^ (w >> 19) ^ t ^ (t >> 8);
}
uint32_t rand_u32 ( void )
{
mix();
return x;
}
uint64_t rand_u64 ( void )
{
mix();
uint64_t a = x;
uint64_t b = y;
return (a << 32) | b;
}
void rand_p ( void * blob, int bytes )
{
uint32_t * blocks = reinterpret_cast<uint32_t*>(blob);
while(bytes >= 4)
{
blocks[0] = rand_u32();
blocks++;
bytes -= 4;
}
uint8_t * tail = reinterpret_cast<uint8_t*>(blocks);
for(int i = 0; i < bytes; i++)
{
tail[i] = (uint8_t)rand_u32();
}
}
};
//-----------------------------------------------------------------------------
extern Rand g_rand1;
inline uint32_t rand_u32 ( void ) { return g_rand1.rand_u32(); }
inline uint64_t rand_u64 ( void ) { return g_rand1.rand_u64(); }
inline void rand_p ( void * blob, int bytes )
{
uint32_t * blocks = (uint32_t*)blob;
while(bytes >= 4)
{
*blocks++ = rand_u32();
bytes -= 4;
}
uint8_t * tail = (uint8_t*)blocks;
for(int i = 0; i < bytes; i++)
{
tail[i] = (uint8_t)rand_u32();
}
}
//-----------------------------------------------------------------------------