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I have searched for an existing feature request matching the description.
Feature Description
It's not necessary to validate game files for each update. It should be configurable based on user preferences. This can also eat up a ton of I/O when the server is set to Update and Start and multiple instances are starting at once.
The text was updated successfully, but these errors were encountered:
+1 This a bunch as with DayZ its currently almost impossible to host a modded server. Well at least modifying ones Init.c and cfgeconomycore.xml does not work as checking for updates wipes them clean.
I confirm that
Feature Description
It's not necessary to validate game files for each update. It should be configurable based on user preferences. This can also eat up a ton of I/O when the server is set to Update and Start and multiple instances are starting at once.
The text was updated successfully, but these errors were encountered: