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Whenever ARUP is enabled (To show area player count) and more then 1 non-mod client connects to the server and start wandering into the reachable areas list, the player count numbers start to act all weird, showing incorrect player count in multiple areas and even showing zero to where said client went to on the area list.
This issue fixes itself whenever all accounts are mods. Issues show up in all version of 2.9 AO client and beyond.
The text was updated successfully, but these errors were encountered:
Well, in details, I use the Reachable area function, so I'm guessing it's use hidden areas with Linked areas? (If you are in Dorm 01, then Dorm 02 is hidden until you reach Dorm hallway, then it appear, etc) If that is what you mean and Dorm 01 is Linked to Dorm hallway which that area is linked to Dorm 02 o:
Because I think the problem is not the player counts of areas list don't work, but it's that linked areas and hidden areas break the player counts. I'll try to find a solution. ^.^
Whenever ARUP is enabled (To show area player count) and more then 1 non-mod client connects to the server and start wandering into the reachable areas list, the player count numbers start to act all weird, showing incorrect player count in multiple areas and even showing zero to where said client went to on the area list.
This issue fixes itself whenever all accounts are mods. Issues show up in all version of 2.9 AO client and beyond.
The text was updated successfully, but these errors were encountered: