VMAF relevancy #31
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To my knowledge VMAF was not developed for content that is watched on computer screens. You're sitting much nearer to your computer screen than to a TV in your living room. VMAF is for TVs - execept for the phone model of course.. I don't know how but maybe one could train a model for computer screen consumption? Maybe ask in https://github.com/Netflix/vmaf ? |
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The VMAF documentation states "As of v1.3.7 (June 2018), we have added a new 4K VMAF model at model/vmaf_4k_v0.6.1.json, which predicts the subjective quality of video displayed on a 4KTV and viewed from the distance of 1.5 times the height of the display device (1.5H)." As there is no mention of source resolution, just "displayed on a 4KTV", my guess is that it's the resolution of the display that matters rather than the resolution of the source. I suppose this makes sense, as no matter what the source is, the video is upscaled or downscaled to fit the display nicely. For example, when you're viewing 1080p content on a 4K TV, upscaling takes place and you're technically viewing a 4K image even though the source is 1080p.
Is this when using Video Quality Metrics or when using FFmpeg yourself? You should not get a score of 0 for any frame. If you are, I'm guessing that this is when using FFmpeg yourself and you didn't specify the framerate of the input files with |
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I've been experimenting with VMAF to try to see what CRF calculates to be about equal VMAF score across various speed presets.
I generally use animation for testing because it's my primary use case. However, x265 superfast CRF 21 gives marginally above the 1080p VMAF score of slower CRF 28 1080p. Despite being nearly identical in VMAF score, the supeprfast one has a significantly more x265 artifacting.
I can't blame VMAF too much for a few reasons:
Another odd observation. VMAF at 4K seems to generally be scored higher than 1080p vmaf, though I'm not sure why.
I need to re-run the experiment using vmaf_4k, but I suspect the results will be similar.
This might not be as much of a problem for live media.
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