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Releases: CriticalFlaw/flawhud

v2024.1011

11 Oct 23:10
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  • Updated to work with the Scream Fortress 2024 Update
  • Added comfig Quickplay buttons to the Matchmaking Dashboard
  • Added a drawing board to the scoreboard (requires mouse to be enabled on scoreboard)
  • Fixed cases where vgui_cache_res_files would not get reset and cause game lag by @Tiagoquix (#458)
  • Fixed in-game chat not being positioned properly by @Presto06 (#478)
  • Increased the number of available inventory slots by @TheRSO (#473)
  • Updated the animation fix for health being stuck on low by @PapaPeach
  • Updated the look of the HUD Options menu.
  • Updated the look of the MvM Wave Loss panel by @TheRSO (#475)
  • Updated localization files (#452)
    • 🇷🇺 Russian translation added by @Meladoom2
    • 🇩🇪 German translation added by @maletic
    • 🇵🇹 Portuguese translation updated by @skaiTF
    • 🇭🇺 Hungarian translation updated by @maggotstf2
    • 🇫🇮 Finnish translation updated by @Rorriis

v2024.0501

02 May 01:47
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What's Changed

  • Added back the countdown timer and reactor core meters in Player/Robot Destruction UI Mode @impale1 (#416)
  • Added back the missing zoom button when previewing store items in fullscreen by @impale1 (#422)
  • Fixed a text panel cutoff when viewing Mann Up rewards by @rabscootle (#446)
  • Fixed an issue where the game would lag when switching between Engineer PDA menus (#361)
  • Fixed the Vaccinator charge panel overlapping the Medic shield meter in MvM (#430)
  • Miscellaneous visual tweaks and bug-fixes by @impale1 and @TheRSO (#416, #422, #431, #454)
  • Removed clovervidias closed captions to fix a recurring game crash (#396)
  • Removed an unused button in matchmaking ping panel by @impale1 (#416)
  • Reverted the chat font change from the previous release to fix issues when playing on Linux (#440)
  • Rotated the 3D player model to fix character faces being blocked by their own weapons by @TheRSO
  • Updated MvM progress bar, upgrade menu, tours logo and scoreboard by @TheRSO (#448, #449, #451)
  • Updated the HUD for the April 18, 2024 Update: https://www.teamfortress.com/post.php?id=220436
  • Updated the Hybrid Arena UI to match the flawhud theme (#426)
  • Updated the placement of the Eureka Effect menu by @impale1 (#422)
  • Updated the War Paint inspection panel to support all seed values by @impale1 (#422)
  • Updated localization files (#452)
    • 🇫🇮 Finnish localization added by @Eerorri
    • 🇧🇪 Dutch localization added by @Platina6978
    • 🇵🇱 Polish localization added by @kamild1996

New Contributors

Full Changelog: 2023.1013...2024.0000

v2023.1013

13 Oct 03:07
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What's Changed

  • Added Italian closed captions. (Thanks @Surrealtastic)
  • Added back the reactor core meter and countdown to Robot Destruction mode. (#416, Thanks @impale1)
  • Adjusted the positions of the health, ammo, item meters, counters and disguise panel (again).
  • Changed the center print font to TF2 Build. (#381)
  • Corrected team color inconsistencies throughout the HUD.
  • Fixed the respawn timer and CTF notification overlapping. (#405)
  • Fixed the control point timer misplacement on DeGroot Keep. (#374)
  • Fixed the intro movie screen when playing in training mode. (#407, Thanks @impale1)
  • Fixed the item previews on the style selection panel. (Thanks @DarSitam)
  • Fixed the powerup meter position in Mannpower. (#376, Thanks @impale1)
  • Fixed the selbyen icon not displaying on official servers. (Thanks @aarmastah)
  • Fixed the size of the text on the map info screen. (#375)
  • Fixed the vote menu not using the correct background color. (#378, Thanks @pedrosilva17)
  • Fixed a lag spike when rapidly switching between the Engineer's PDAs. (#361)
  • Increased the size of the in-game chat panel and font. (#371)
  • Multiple fixes in the Mann Co. Store. (#388, #389, #395, Thanks @impale1)
  • Multiple fixes when playing competitive mode. (#399, Thanks @impale1)
  • Removed the "swoop" effect seen when pushing a payload cart.
  • The HUD crosshair will now be hidden when in spectator view.
  • Many more fixes and improvements throughout the HUD. (#386, #390, #391, #392, #393, #401, #402, #404, #403, #409, #416, #418)

New Contributors

Full Changelog: 2023.0730...20230.1013

v2023.0805

05 Aug 14:36
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What's Changed

  • Added custom icons for pd_selbyen. (#362, Thanks @aarmastah)
  • Fixed the Demoman shield charge meter not displaying. (#364)
  • Fixed the player count cutoff on the team selection screen when using Code Pro fonts.
  • Fixed the item counters appearing cutoff. (#363)
  • Moved the item counters to the bottom left corner.
  • Moved the item meters to be under the ammo by default.
  • Raised the position of the health and ammo (again).
  • Repositioned the stickey counter to be centered.
  • Repositioned closed captions to not overlap the ammo in higher resolutions. (#358, Thanks @Dragonisser)
  • Miscellaneous visual tweaks and adjustments after the last update.

Editor Updates

  • Added Health Style option: Colored Text, No Box
  • Added Item Meter Position option. It acts indepedentely of the Health/Ammo position customization.
  • Fixed the positions of the disguise status.
  • Fixed the position of the Thermal Thruster on centered layout.
  • Updated the Lower In-Game Chat customization.
  • Removed multiple download options.

Full Changelog: 2023.0730...20230.0805

v2023.0730

30 Jul 02:57
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  • Fixed the Ubercharge meter not aligning with the MvM shield meter. (#347)
  • Fixed the vaccinator icon cutoff, again. (#348)
  • Fixed the killstreak counter cutoff. (#354)
  • Updated the look of the disguise menu and panel. (#351)
  • Updated the look of the MvM cash counter.
  • Updated the look of the item effect meters and counters.
  • Updated multiple elements to work with Versus Saxton Hale.
  • Reduced the alpha on the health and ammo boxes.

v2023.0610

10 Jun 03:19
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  • Reverted the health/ammo layout to be more centered.
  • Reverted font change on the item rename panel. (#319)
  • Fixed text cutoff on the MvM wave failed screen. (#321)
  • Fixed the overtime label appearing cutoff when using the match HUD. (#322)

v2023.0402

02 Apr 14:41
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What's Changed

  • Added 3D player model when viewing the scoreboard. (#299)
  • Added a speedometer (enabled in resource/ui/hudplayerclass.res)
  • Added new workshop tags added in the March 1, 2023 Update.
  • Fixed backpack icons overlapping when dragging items. (#290)
  • Fixed matchmaking buttons changing position after being selected. (#287)
  • Fixed minor visual cutoffs seen in 1440p resolutions. (#296)
  • Fixed navigation button placement on Fabricator screen. (#297)
  • Fixed the Demoman charge meter overlapping the TargetID. (#289)
  • Fixed the notification panel not using correct colors. (#307)
  • Fixed the arena notification panel having cutoff text. (#317)
  • Minor visual tweaks to the scoreboard and Steam Workshop page.
  • Replaced the HUDS.TF shortcut with https://mastercomfig.com/huds
  • Updated remaining screens to use higher-quality item images.
  • Updated the look of Spy's disguise panel.
  • Miscellenaous visual tweaks and adjustments. (Thank you @Presto06, @impale1)

Full Changelog: 2022.1214...2023.0402

v2022.1214

14 Dec 04:22
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  • Fixed ammo counter breaking for certain weapons (#280)
  • Fixed black bars seen when playing in 1440p resolution, for real this time. (Thanks @rbjaxter!)
  • Fixed crash in Mann vs. Machine caused after recent TF2 update.
  • Fixed custom backgrounds not appearing on the map-loading screen.
  • Fixed server time remaining overlapping the overtime label. (#286)
  • Lowered the brightness of the "buffed health" color (#273)
  • Miscellaneous color and positioning tweaks (#275, thanks @Metisz)
  • Updated the matchmaking mode selection images (#274, thanks @Metisz)
  • Updated the HUD Tools panel, added FOV slider and viewmodel toggle. (#279)
  • Minor visual tweaks and adjustments.

v2022.1112

12 Nov 18:14
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  • Fixed notification panel using incorrect text color. (Thank you @Metisz)
  • Fixed the NEW label not appearing properly on the backpack screen.
  • Fixed a black bar that is seen when spectating player items in 1440p.
  • Fixed the Ubercharge meter overlapping the TargetID while healing.
  • Fixed the canteen counter not being vertically aligned with the cash counter.
  • Fixed the MvM wave status overlapping the player list and respawn timer.
  • Fixed the "View Entire Backpack" option breaking the item selection screen.
  • Fixed the vaccinator counter not displaying properly.
  • Added an icon to the stickybomb counter.
  • Updated the positioning of the demoman and ubercharge meters. (Thank you @Metisz)
  • Updated the position of the 3D player model to fix clipping. (Thank you @Metisz)
  • Updated localization files. (Thank you @Tiagoquix)

v2022.1030

30 Oct 02:37
5de384a
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  • Added back the missing screen for viewing the map's intro movie.
  • Added player stats to the loading screen seen while joining a server.
  • Added a Refresh HUD button to the main menu.
    • Same feature from the HUD Tools menu will now do a hard refresh using toggle mat_aaquality.
  • Added a customizability for 32-player scoreboards via the editor.
    • This replaces the previous fullscreen scoreboard customization.
  • Updated the color scheme used throughout the HUD.
    • Team colors are now more consistent.
    • Removed redundant or unused colors.
    • Colors representing high and low values are now brighter.
    • The HUD now uses TanLight instead of pure white.
    • Improved colors consistency throughout the HUD.
  • Health and ammo are now placed in the corners by default.
    • The previous centered layout is available as a separate download and customization in the editor.
  • Improved compatibility when using a controller or the Steam Deck.
  • Improved visibility on the KOTH timer when a team is holding the point.
  • Fixed the Arena Mode class selection not using the correct styling.
  • Fixed black bars appearing when viewing items in 1440p resolutions.
  • Fixed player status appearing cut off in very high resolutions
  • Backported relevant HUD changes from the main game.
  • Visual changes throughout the HUD to improve visibility.
  • Redesigned the tournament spectator to work on most resolutions.
  • Removed the outlined crosshair customization.
  • Updated the Team Fortress logo seen on the main menu - @Metisz
  • Replaced the CreatorsTF link with PotatoTF
  • Updated localization files - @Tiagoquix, @DimitriDR