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CharacterService_ren.py
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CharacterService_ren.py
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from __future__ import annotations
from renpy import store
import renpy.exports as renpy
from game.characters.Relationship_ren import Relationship
from game.characters.Moods_ren import Moods
from game.characters.NonPlayableCharacter_ren import NonPlayableCharacter
from game.characters.PlayableCharacters_ren import PlayableCharacter
"""renpy
init python:
"""
class CharacterService:
@staticmethod
def get_relationship(
character: NonPlayableCharacter, target: PlayableCharacter = None
) -> Relationship:
if target is None:
target = store.mc
if not hasattr(character, "relationships"):
character.relationships = {}
return character.relationships.setdefault(target.name, Relationship.FRIEND)
@staticmethod
def has_relationship(
character: NonPlayableCharacter,
relationship: Relationship,
target: PlayableCharacter = None,
) -> bool:
if target is None:
target = store.mc
return CharacterService.get_relationship(character, target) == relationship
@staticmethod
def set_relationship(
character: NonPlayableCharacter,
relationship: Relationship,
target: PlayableCharacter = None,
) -> None:
if target is None:
target = store.mc
if not hasattr(character, "relationships"):
character.relationships = {}
if not hasattr(target, "relationships"):
target.relationships = {}
if (
character.relationships.setdefault(target.name, Relationship.FRIEND)
== relationship
):
return
character.relationships[target.name] = relationship
target.relationships[character.name] = relationship
@staticmethod
def get_mood(character: NonPlayableCharacter) -> Moods:
return character.mood
@staticmethod
def set_mood(character: NonPlayableCharacter, mood: Moods) -> None:
if mood == character.mood:
return
character.mood = mood
@staticmethod
def reset_mood(character: NonPlayableCharacter) -> None:
character.mood = Moods.NORMAL
@staticmethod
def add_mood(character: NonPlayableCharacter, mood: Moods) -> None:
if mood == character.mood:
return
if character.mood == Moods.NORMAL:
character.mood = mood
return
character.mood = character.mood | mood
@staticmethod
def remove_mood(character: NonPlayableCharacter, mood: Moods) -> None:
character.mood = character.mood & ~mood
@staticmethod
def get_profile_pictures(character_name: str) -> list[str]:
directory: str = f"characters/images/{character_name.lower()}"
try:
return [file for file in renpy.list_files() if file.startswith(directory)]
except OSError:
return [
file
for file in renpy.list_files()
if file.startswith("characters/images/chloe")
]
@staticmethod
def is_girlfriend(
character: NonPlayableCharacter, target: PlayableCharacter = None
) -> bool:
if target is None:
target = store.mc
return CharacterService.has_relationship(
character, Relationship.GIRLFRIEND, target
)
@staticmethod
def is_fwb(
character: NonPlayableCharacter, target: PlayableCharacter = None
) -> bool:
if target is None:
target = store.mc
return CharacterService.has_relationship(character, Relationship.FWB, target)
@staticmethod
def is_dating(
character: NonPlayableCharacter, target: PlayableCharacter = None
) -> bool:
if target is None:
target = store.mc
return CharacterService.has_relationship(character, Relationship.DATING, target)
@staticmethod
def is_kissed(
character: NonPlayableCharacter, target: PlayableCharacter = None
) -> bool:
if target is None:
target = store.mc
return CharacterService.has_relationship(character, Relationship.KISSED, target)
@staticmethod
def is_friend(
character: NonPlayableCharacter, target: PlayableCharacter = None
) -> bool:
if target is None:
target = store.mc
return CharacterService.has_relationship(character, Relationship.FRIEND, target)
@staticmethod
def is_ex(
character: NonPlayableCharacter, target: PlayableCharacter = None
) -> bool:
if target is None:
target = store.mc
return CharacterService.has_relationship(character, Relationship.EX, target)
@staticmethod
def is_mad(character: NonPlayableCharacter) -> bool:
return Moods.MAD in character.mood