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CharacterService_ren.py
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CharacterService_ren.py
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from __future__ import annotations
from typing import Optional, TYPE_CHECKING
from game.characters.ICharacter_ren import ICharacter
from renpy import store
import renpy.exports as renpy
from game.characters.Relationship_ren import Relationship
from game.characters.Moods_ren import Moods
if TYPE_CHECKING:
from game.characters.PlayableCharacters_ren import PlayableCharacter, mc
from game.characters.NonPlayableCharacter_ren import lews_official
"""renpy
init python:
"""
class CharacterService:
@staticmethod
def get_user(character: object) -> ICharacter:
try:
if isinstance(character, PlayableCharacter):
user = mc
elif character.name.lower() == "lewsofficial":
user = lews_official
else:
user = getattr(store, character.name.lower().replace(" ", "_"))
except AttributeError:
raise AttributeError(f"{character} is not a valid character.")
return user
@staticmethod
def get_relationship(
character: ICharacter, target: Optional[ICharacter] = None
) -> Relationship:
if target is None:
target = mc
if not hasattr(character, "relationships"):
character.relationships = {}
return character.relationships.setdefault(target, Relationship.FRIEND)
@staticmethod
def has_relationship(
character: ICharacter,
relationship: Relationship,
target: Optional[ICharacter] = None,
) -> bool:
if target is None:
target = mc
return CharacterService.get_relationship(character, target) == relationship
@staticmethod
def set_relationship(
character: ICharacter,
relationship: Relationship,
target: Optional[ICharacter] = None,
) -> None:
if target is None:
target = mc
if not hasattr(character, "relationships"):
character.relationships = {}
if not hasattr(target, "relationships"):
target.relationships = {}
if (
character.relationships.setdefault(target, Relationship.FRIEND)
== relationship
):
return
character.relationships[target] = relationship
target.relationships[character] = relationship
@staticmethod
def get_mood(character: ICharacter) -> Moods:
return character.mood
@staticmethod
def has_mood(character: ICharacter, mood: Moods) -> bool:
return mood == character.mood or character.mood & mood == mood
@staticmethod
def set_mood(character: ICharacter, mood: Moods) -> None:
if mood == character.mood:
return
character.mood = mood
@staticmethod
def reset_mood(character: ICharacter) -> None:
character.mood = Moods.NORMAL
@staticmethod
def add_mood(character: ICharacter, mood: Moods) -> None:
if mood == character.mood:
return
if character.mood == Moods.NORMAL:
character.mood = mood
return
character.mood = character.mood | mood
@staticmethod
def remove_mood(character: ICharacter, mood: Moods) -> None:
character.mood = character.mood & ~mood
@staticmethod
def get_profile_pictures(character_name: str) -> list[str]:
directory: str = f"characters/images/{character_name.lower()}"
try:
return [file for file in renpy.list_files() if file.startswith(directory)]
except OSError:
return [
file
for file in renpy.list_files()
if file.startswith("characters/images/chloe")
]
@staticmethod
def is_girlfriend(
character: ICharacter, target: Optional[ICharacter] = None
) -> bool:
if target is None:
target = mc
return CharacterService.has_relationship(
character, Relationship.GIRLFRIEND, target
)
@staticmethod
def is_fwb(character: ICharacter, target: Optional[ICharacter] = None) -> bool:
if target is None:
target = mc
return CharacterService.has_relationship(character, Relationship.FWB, target)
@staticmethod
def is_dating(character: ICharacter, target: Optional[ICharacter] = None) -> bool:
if target is None:
target = mc
return CharacterService.has_relationship(character, Relationship.DATING, target)
@staticmethod
def is_kissed(character: ICharacter, target: Optional[ICharacter] = None) -> bool:
if target is None:
target = mc
return CharacterService.has_relationship(character, Relationship.KISSED, target)
@staticmethod
def is_friend(character: ICharacter, target: Optional[ICharacter] = None) -> bool:
if target is None:
target = mc
return CharacterService.has_relationship(character, Relationship.FRIEND, target)
@staticmethod
def is_ex(character: ICharacter, target: Optional[ICharacter] = None) -> bool:
if target is None:
target = mc
return CharacterService.has_relationship(character, Relationship.EX, target)
@staticmethod
def is_mad(character: ICharacter) -> bool:
return CharacterService.has_mood(character, Moods.MAD)
@staticmethod
def is_threatened(character: ICharacter) -> bool:
return CharacterService.has_mood(character, Moods.THREATENED)