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The sound rules of the safe mode manager does not work. #77253

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Nebnis opened this issue Oct 22, 2024 · 0 comments
Open

The sound rules of the safe mode manager does not work. #77253

Nebnis opened this issue Oct 22, 2024 · 0 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@Nebnis
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Nebnis commented Oct 22, 2024

Describe the bug

Adding rules to ignore or allow sounds doesn't seem to work under any circumstance, i have tried every sort of way but i can't ignore this frog screaming while i sort my loot for instance. White list, black list, distance, it does not matter. I feel like this has never worked for as long i can remember.

image

image

Attach save file

Broadrat-trimmed.tar.gz
If you want to load my save install this mod in your data mod folder

Steps to reproduce

  1. Add a rule for any enemy making sounds in the safe manager
  2. Game doesn't recognize the sounds to ignore or allow it

Expected behavior

i would expect for that frog singing to his gf to not annoy me while i sorting or doing anything else.

Screenshots

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Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.5011 (22H2)
  • Game Version: cdda-experimental-2024-10-21-1656 888e34a [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions],
    Extra Lives - Extended [extra_lives_extended],
    Bionic Slots [cbm_slots],
    Extra Mutated Scenarios [extra_mut_scens],
    Mind Over Matter [mindovermatter]
    ]

Additional context

No response

@Nebnis Nebnis added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Oct 22, 2024
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