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"Stealing" checks are too aggressive #77239
Comments
There was also a reddit post talking about pulping zombies at the Tacoma ranch making them angry |
Yes, that's a problem.
Nope, they clear the entrance for you. You don't need to move any furniture at all. |
Strange, I haven't seen that. How do you trigger it? Just accepting the quest does not do it. I have always dismantled the baricade manually. |
I did that quest a few days ago and was able to move the lockers out of the way with no warning or NPC hostility. My character was too weak to grab/drag the crates easily. I have encountered the following interactions flagged as stealing:
|
This is working as intended: #65927 (comment) |
Describe the bug
You can no longer read signs at the exodii base.
You can no longer move creates and lockers at refugee center. This prevents completing the first merchant quest to kill zombies (Clear Back Bay).
Attach save file
N/A
Steps to reproduce
Try grabbing crates at the refugee center
This makes everyone hostile
Try activating signs at the exodii base to read them.
This triggers a warning too
Expected behavior
Reading signs should be allowed.
Moving some crates and lockers at the refugee center should be allowed.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
No response
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