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"Stealing" checks are too aggressive #77239

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Demivan opened this issue Oct 21, 2024 · 5 comments
Open

"Stealing" checks are too aggressive #77239

Demivan opened this issue Oct 21, 2024 · 5 comments
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(S2 - Confirmed) Bug that's been confirmed to exist

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@Demivan
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Demivan commented Oct 21, 2024

Describe the bug

You can no longer read signs at the exodii base.

You can no longer move creates and lockers at refugee center. This prevents completing the first merchant quest to kill zombies (Clear Back Bay).

Attach save file

N/A

Steps to reproduce

  1. Try grabbing crates at the refugee center

  2. This makes everyone hostile

  3. Try activating signs at the exodii base to read them.

  4. This triggers a warning too

Expected behavior

Reading signs should be allowed.

Moving some crates and lockers at the refugee center should be allowed.

Screenshots

image
image

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.26100.2033 (24H2)
  • Game Version: 2357a3c [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth]
    ]

Additional context

No response

@Demivan Demivan added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Oct 21, 2024
@AudBobb
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AudBobb commented Oct 22, 2024

There was also a reddit post talking about pulping zombies at the Tacoma ranch making them angry

@RenechCDDA
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RenechCDDA commented Oct 22, 2024

You can no longer read signs at the exodii base.

Yes, that's a problem.

You can no longer move creates and lockers at refugee center. This prevents completing the first merchant quest to kill zombies (Clear Back Bay).

Nope, they clear the entrance for you. You don't need to move any furniture at all.

@RenechCDDA RenechCDDA added (S2 - Confirmed) Bug that's been confirmed to exist and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels Oct 22, 2024
@Demivan
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Demivan commented Oct 22, 2024

Nope, they clear the entrance for you. You don't need to move any furniture at all.

Strange, I haven't seen that. How do you trigger it? Just accepting the quest does not do it. I have always dismantled the baricade manually.

@EvanBalster
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I did that quest a few days ago and was able to move the lockers out of the way with no warning or NPC hostility. My character was too weak to grab/drag the crates easily.

I have encountered the following interactions flagged as stealing:

  1. Looting the body of the refugee center informant. (Upon careful inspection, you're stealing from the biker faction and the refugee center people do not care)
  2. Looting the bodies of various other bandits who are in any case hostile to you.
  3. Attempting to read or digitize books in the refugee center. (YMMV on whether this is truly an issue)
  4. Exodii signs as mentioned before.
  5. The door winch in the refugee center, after it is enabled by completing a quest and the player is welcomed to use it.

@Demivan
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Demivan commented Oct 22, 2024

Attempting to read or digitize books in the refugee center. (YMMV on whether this is truly an issue)

This is working as intended: #65927 (comment)

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