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Is there no error in the Geiger counter readings? #77189

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IdleSol opened this issue Oct 20, 2024 · 1 comment
Open

Is there no error in the Geiger counter readings? #77189

IdleSol opened this issue Oct 20, 2024 · 1 comment
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@IdleSol
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IdleSol commented Oct 20, 2024

Describe the bug

If you use the counter and scan yourself, the counter shows two radiation values:

  • character radiation level
  • Radiation level from things (?)

1

I spent about 12 hours in the reactor. The RAD_DETECT badge turned black, indicating at least 240 units of something.

"text": " black ",
"color": "pink",
"condition": {
"and": [
{ "math": [ "u_item_rad('RAD_DETECT') > 240" ] },
{ "or": [ { "u_has_worn_with_flag": "RAD_DETECT" }, { "u_has_wielded_with_flag": "RAD_DETECT" } ] }

So the items are definitely irradiated. But the counter says there's no radiation from the stuff.

What does the counter show?

Attach save file

n/a

Steps to reproduce

n/a

Expected behavior

n/a

Screenshots

No response

Versions and configuration

Not that it matters, but I've been checking on the: cdda-windows-tiles-x64-2024-08-01-0043

Additional context

What radiation level do things have to have for them to start irradiating a character. Is that possible?

If it can't be, it might be worth removing that part from the meter readings. Just so as not to mislead the players.

@IdleSol IdleSol added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Oct 20, 2024
@IdleSol
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IdleSol commented Oct 20, 2024

I realized what the second part depends on. It reacts to items with the RADIOACTIVE flag in combination with the LEAK_ALWAYS and LEAK_DAM flags. There are 20 items and 4 car parts in the game.

They must be worn on the character or in pockets/bags. They are not detected on the ground (testing on a damaged atomic headlamp).

UPD. Damage repair, has no effect and leaves the item radioactive.

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