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"//": "Friendly NPC complaint that they're attacking a particular hostile NPC. The code always appends the name of NPC, so you get 'I can take on Tonza'.",
Yet these snippets appear without names in NPC shouts.
Category <kill_npc> affected.
I don't know about <kill_npc_h> or <movement_noise_warning>, NPCs have been kind of quiet lately, I can't get them to say these snippets. <monster_warning> works as expected.
Attach save file
N/A
Steps to reproduce
Spawn an NPC, take them into your team.
Spawn another NPC, make them hostile.
Repeat step 2 until the allied NPC shouts out that they will kill.
Expected behavior
Fix a bug so that names are appended to snippets.
Or fix the comment and snippets. It makes sense for NPCs not to shout out names in their battle cries.
Describe the bug
The comment states that these snippets will have a name added to the end:
Cataclysm-DDA/data/json/npcs/talk_tags_line.json
Lines 502 to 503 in ac689be
Yet these snippets appear without names in NPC shouts.
Category <kill_npc> affected.
I don't know about <kill_npc_h> or <movement_noise_warning>, NPCs have been kind of quiet lately, I can't get them to say these snippets. <monster_warning> works as expected.
Attach save file
N/A
Steps to reproduce
Expected behavior
Screenshots
Versions and configuration
build type: linux-tiles-x64
build number: 2024-10-09-1005
commit sha: 4fc2b6b
commit url: 4fc2b6b
(No, #76102 has nothing to do with it, this behavior was there before the merge, screenshots were taken in the version before it)
Additional context
No response
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