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'Apis' NPC can be disarmed of their 'wielded' Sclerotin Claws, which can then be looted and permanently equipped as integrated armor #67958

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Zarhon opened this issue Aug 30, 2023 · 5 comments
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(S2 - Confirmed) Bug that's been confirmed to exist

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@Zarhon
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Zarhon commented Aug 30, 2023

Describe the bug

The 'Apis' NPC, the bee-guys you find trapped in Mi-Go cages or as the boss of a mutant giant beehive, has 'Sclerotin Claws', an integrated armor, equipped.

Since they're an NPC, they can be disarmed, which will cause them to drop the claws. You can then pick them up (which prompts the 'this is stealing' message).

Picking them up has them become stuck in your inventory - they're no listed in any drop item menu but are clearly present in other inventory screens. If you 'Wear' the claws, they are added to the 'integrated' slot as hand armor, potentially conflicting with other armor.

Attach save file

N/A

Steps to reproduce

  1. Find or spawn the 'Apis' NPC. They're always in the center of a mutant beehive.
  2. Disarm the NPC (move adjacent, interact, choose 'disarm'. Repeat until successful.
  3. Pick up the dropped 'Sclerotin Claws'. You'll be told this is stealing, but who cares.
  4. Attempt to drop the 'Scleriton Claws', which are now in your inventory, listed as an armor.
  5. Wear the 'Sclerotin Claws'. They will become an integrated armor.

Alternately, just debug spawn the Sclerotin Claws (integrated armor) and pick them up. You can have more than one!

Expected behavior

I can't whack off a mutant-bee person's claws/hands off, and they don't permanently attach to my hands if I do.

Screenshots

Before disarm
Screenshot_6
After disarm, the claws land nearby, ignoring walls somehow
Screenshot_7
After Disarm
Screenshot_8
Armor layers screen
Screenshot_2

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.3324 (22H2)
  • Game Version: fd60fc1 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions],
    Stats Through Kills [stats_through_kills],
    sees-player, run, crouch, bleed icons, retrodays [sees_player_retro]
    ]

Additional context

No response

@Zarhon Zarhon added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Aug 30, 2023
@github-actions
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Sep 30, 2023
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Oct 30, 2023
@Bobtron
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Bobtron commented Oct 30, 2023

/confirmed

@github-actions github-actions bot added (S2 - Confirmed) Bug that's been confirmed to exist and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid. labels Oct 30, 2023
@github-actions github-actions bot reopened this Oct 30, 2023
@the-unknownperson
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the-unknownperson commented May 3, 2024

/confirmed

This issue can occur in any of the latest experimental builds (E.g. This version I'm currently using) when "Apis" NPC is attacked with any martial art/weapon with the disarm ability

@GuardianDll
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#73525 supposed to fix it, but i accidentally commited changes it has to #73505, that was merged afterwards
technically resolved by #73505

@drawsstuff
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can confirm this is still an issue, just disarmed apis of her claws. using a late august experimental build
image
image

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5 participants