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Adding a movable vector gradient #381
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Thanks for this suggestion! My take on this is:
Users should be able to combine the above two primitives, along with variable sliders, to produce nice visualizations of the gradient. For example, something like this: https://www.math3d.org/derivatives Note: There is absolutely work that could be done to improve this process / make easier for users:
Heads-up: The above improvements all sound good to me. I probably won't include them in math3d soon. Currently I'm focusing on a (backwards-compatible) rewrite of the site (https://github.com/christopherChudzicki/math3d-next) |
Hi Christopher, Due to your many hints, I have almost succeed in make a surface https://www.math3d.org/VHQkBLxps The part that happens on the surface works fine. The tail property of the vektor was used to glue the vector to the curve. However, I could not figure out how to turn a two-dimensional vector How can I add a coordinate to a vector? Then I found |
I agree this is a bit awkward.
I'm not sure what you want "the vector on the surface" to be (what you have graphed is a tangent vector to the curve The gradient of the surface |
It would be great to have "gradient" in the list of objects.
Both a gradient in a fixed point as well as in a movable point would be great.
https://en.wikipedia.org/wiki/Gradient
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