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How to play the objects of bounds now.
Obstacles use missinons and points and we do not need this in bounds.
We hace new objects that use trimesh, may be usefull for that.
To start to solve this issue , implement in GUI diferents physics properties to the objects. So add to scenario all the properties for almost all objects in the scene.
The text was updated successfully, but these errors were encountered:
The objects that have points are configured in misión.xml, so if we don't add there the obstacle will not be part of the misión and will not generate point, so the obstacle can be used as a bound without any other special implementation.
The objects that have points are configured in misión.xml, so if we don't
add there the obstacle will not be part of the misión and will not generate
point, so the obstacle can be used as a bound without any other special
implementation.
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.
How to play the objects of bounds now.
Obstacles use missinons and points and we do not need this in bounds.
We hace new objects that use trimesh, may be usefull for that.
To start to solve this issue , implement in GUI diferents physics properties to the objects. So add to scenario all the properties for almost all objects in the scene.
The text was updated successfully, but these errors were encountered: