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-**Fix:** On initial creation of collections scene_view buttons now always created even if thumbnails already exist.
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-**Fix:** "tags" are now referenced from cache, making them available immediately, rather then "tags" stored in the button or directly from the scene's metadata.
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-**Fix:** "tags" now properly being saved to packed .tscn project scenes. - Moved embed_shared_and_decrypted_global_tags_in_scene() before save_and_instantiate_scene().
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-**Fix:** Unwanted rotation and scaling issues when placing scene fixed by locking the scene preview. REFERENCE: https://github.com/godotengine/godot-proposals/issues/3046
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-**Fix:** Newly added tags no longer overwrite existing tags in Snap Flow Manager.
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-**Fix:** "remove_tag" signal properly connected for tags added to Snap Flow Manager after session start.
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-**FIX:** Connections added to existing connections in Snap Flow Manager now actually get added to the connection.
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-**FIX:** Removed Icon from ChangeMaterialButton in scene_viewer.tscn to stop "ERROR: Path to node is invalid: Subviewport" on plugin activation.
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-**FIX:** Set scale snapping to value of 0.001 to avoid engine node warning of non-uniform scaling.
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-**REFACTORED:** create_scene_preview function to reuse scene_preview. Benefits: less code redundancy, easier maintenance, and less bugs.
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-**FIX:** Folder filter running constantly through physics_process when enabled.
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V0.8.5-alpha
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-**Added:** Support for Terrain3D Objects height will change with deformed terrain height maintaining offset.
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-**CHANGED:** Godot 4.5+ Using new foldable container
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-**FIX:** Cyclic referencing on initial startup.
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-**Added:** Drag line and drag path multi-mesh instances with collisions with Terrain3D surface height matching of line points. filtered by location relative to deformation.
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-**FIX:** Spawning error message when attempting to create scene preview with no 3D Scene.
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-**FIX:** Main tabs signal connection now connected on initial plugin activation.
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-**FIX:** Filters and last selected tabs now correctly re-applied at editor restart.
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-**FIX:** Stop favorite button from propagating up and creating Scene Preview when pressed.
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-**CHANGED:** Bumped up default thumbnail size in Scene Viewer Panel.
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-**Added:** Resize thumbnails to panel best fit within slider value.
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-**FIX:** Proper reloading of collection order and applying of filters.
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V0.8.6-alpha
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-**FIX:** Single-threaded blocking on import, Reworked collection import code.
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-**CHANGED:** All Materials in project loaded into VRAM on project start single-threaded to Materials loaded into VRAM multi-threaded on collection open.
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-**CHANGED:** Simplified best fit code.
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-**FIX:** Scene Preview's position is kept more current so next Scene Preview's starting position matches previous one.
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-**FIX:** Scene Viewer Panel background now follows theme base color.
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-**Added:** Support for Godot 4.6 and style consistency with new modern style.
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-**FIX:** ERROR: Cannot call method 'find_child' on a null value. When removing favorite and collection with matching favorite not open.
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-**Added:** Support for .obj filetype in project.
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V0.8.7-alpha main-branch - 2026-01-03
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-**FIX:** Renaming collections and scene dependency paths.
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-**FIX:** BUG _handles changed to exclude which caused crash with TerraBrush
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-**FIX:** Exclude TerraBrush from tri sorting so TerraBrush collision at 0.0 not registered with non_collision_object_snapping function.
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-**CHANGED:** dragline added to tree as displayed as folded
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-**CHANGED:** ScenePreview created as local and folded for more visible collision shapes.
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-**Added:** Better support for Terrain3d and TerraBrush
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-**Added:** UI cycle button and icons for draw_line Path3D Line and Path3D Draw.
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-**FIX:** draw_line Path3D line and draw line fixes. and addition of "Y_UP", "ALIGN_NORMAL" and "SKEW_TO_CURVE".
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-**FIX:** Errors related to scene_preview not being in scene tree when ScenePreview node deleted from tree.
NOTE: Logic Snapping v0.8.3-alpha Highly experimental... if you couldn't already tell ;). Issues you can expect:
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- ERROR: The target vector can't be zero.
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- Tags not always being placed with mesh.
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- reloading project for tags to be connected to mesh.
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- reconnecting already connected lines in graph edit for them to function.
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TROUBLESHOOTING:
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Sometimes the editor will freeze while textures are being written to the filesystem, just give it a bit of time and if still frozen restart the editor.
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if you close the editor and some but not all the textures are copied to the filesystem, you will need to remove the respective collection folder name under collections folder for the import process to be triggered again after editor restart.
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