Feature
This should be fairly straightforward; we could expose a boolean option on Cesium3DTileset to enable decals. Then thread that through to the bReceiveDecals setting on our UStaticMeshComponents.
Example use case: https://community.cesium.com/t/how-to-show-car-movement-marks-footprints-on-cesium-3d-tileset-in-unreal/41966