Skip to content

Add support for decals on Cesium3DTileset #1747

@j9liu

Description

@j9liu

Feature

This should be fairly straightforward; we could expose a boolean option on Cesium3DTileset to enable decals. Then thread that through to the bReceiveDecals setting on our UStaticMeshComponents.

Example use case: https://community.cesium.com/t/how-to-show-car-movement-marks-footprints-on-cesium-3d-tileset-in-unreal/41966

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions