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As mentioned in link I solved this issue (or feature). I have tested it many times and it works very nice. even create a checkbox btn in my menu, to stick to ground actor or move free in air.
We need a convenient way to force game objects to be at ground elevation of their current lat / long.
Came up on forum here.
There are many ways to achieve this with blueprints (as the forum post can show), but something easy would be ideal.
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