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Remove Hidden Keywords Meta Issue #3307
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currently see the other cost replacer:
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After all are finished the logic for |
@tool4ever i already started this with also related to CardTextChanges, i want the keyword teach about what part of the Keyword should be affected by Text Changes, so it would simplify this issue: #2512 If you want you can try to update the CantUntap stuff again (using CantHappen Replacement?) |
about IgnoreEffectCost$:
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Yeah, the IgnoreCost is somewhat tricky, but I would like to see you try it For the enchant creature ones, doing a Static that gives itself another Statics might not big of a problem For the Player ones, yeah, I recently stumbled upon the Player addStatic thing only used for Damping Engine and I would happily remove it |
This is a Meta Issue for all the others refering Hidden Keywords that needs to be refactored, either as ReplacementEffect=CantHappen or as Static Ability that doesn't use Layer
CARDNAME can't be regenerated
Regenerate API Changes and RegenerationTrigger #3304CARDNAME's power and toughness are switched
, this probably can be done as flags instead of keyword? should also use Layer? Switch PT as better Pump Effect #3555ManaConvert
May spend mana as though it were mana of any type to cast CARDNAME
,May spend mana as though it were mana of any color to cast CARDNAME
Refactor ManaConvert and similar into Static Abilities #3679All creatures able to block CARDNAME do so.
&CARDNAME must be blocked if able.
CARDNAME can't be countered.
CantCounter Rework #2688CARDNAME assigns no combat damage
Assigns no combat damage as StaticAbility #5992Colorless Damage Source
Colorless Damage Source as StaticAbility #5994Bands with Other
needs to be Keyworded better Keyword: add 'Bands with other' keyword #5950CARDNAME can't attack or block.
CARDNAME's activated abilities can't be activated.
During your next untap step, as you untap your permanents, return CARDNAME to its owner's hand.
Counters remain on CARDNAME as it moves to any zone other than a player's hand or library.
Both
CARDNAME can't attack or block.
andCARDNAME's activated abilities can't be activated.
are tricky because ofVolrath's Curse
andLost in Thought
havingignore this effect
on them, so they either needs to be one static ability, or some trickerySee also for Global Rules #2544
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