diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..8e9c50e
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,401 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
+
+# User-specific files
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+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
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+mono_crash.*
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+# Visual Studio 2015/2017 cache/options directory
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+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
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+# Visual Studio 2017 auto generated files
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+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
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+# NUnit
+*.VisualState.xml
+TestResult.xml
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+# Build Results of an ATL Project
+[Dd]ebugPS/
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+# Benchmark Results
+BenchmarkDotNet.Artifacts/
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+# .NET Core
+project.lock.json
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+# ASP.NET Scaffolding
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+# StyleCop
+StyleCopReport.xml
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+# Files built by Visual Studio
+*_i.c
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+*.tlb
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+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
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+*.ncb
+*.opendb
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+*.cachefile
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+
+# Visual Studio profiler
+*.psess
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+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
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+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+*.code-workspace
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
+
+# Custom
+/out
diff --git a/Demo/Demo.csproj b/Demo/Demo.csproj
new file mode 100644
index 0000000..63a964a
--- /dev/null
+++ b/Demo/Demo.csproj
@@ -0,0 +1,6 @@
+
+
+
+
+
+
diff --git a/Demo/StatusTxtMgrDemo.cs b/Demo/StatusTxtMgrDemo.cs
new file mode 100644
index 0000000..ed9dad0
--- /dev/null
+++ b/Demo/StatusTxtMgrDemo.cs
@@ -0,0 +1,78 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Terraria;
+using TerrariaApi.Server;
+
+namespace Demo
+{
+ [ApiVersion(2, 1)]
+ public class StatusTxtMgrDemo : TerrariaPlugin
+ {
+ #region Plugin Infos
+ public override string Name => "Status Text Manager Demo";
+ public override Version Version => new Version("1.0.0");
+ public override string Author => "LaoSparrow (Team CNS)";
+ public override string Description => "Status Text Manager Demo";
+ #endregion
+
+ #region Initialize / Dispose
+ public StatusTxtMgrDemo(Main game) : base(game)
+ {
+ Order = 1;
+ }
+
+ public override void Initialize()
+ {
+ /*
+ * 参数 为 被调用的间隔.
+ * 会在以下几种情况被调用:
+ * AccumulateTickCount % UpdateInterval == 0
+ * "AccumulateTickCount" 每秒平均60次
+ *
+ * 当 == 5
+ *
+ * 0 1 2 3 4 5 6 7 ...
+ * * - - - - * - - ...
+ * ^ ^
+ *
+ * 会在第 0, 5 ... Tick 被调用
+ *
+ *
+ * 例子:
+ *
+ * ``` StatusTxtMgr.Hooks.StatusTextUpdate.Register(OnStatusTextUpdate, --> 15 <--); ```
+ * 每 0.25秒 调用一次 ( 15 / 60 = 0.25 )
+ *
+ * ``` StatusTxtMgr.Hooks.StatusTextUpdate.Register(OnStatusTextUpdate, --> 180 <--); ```
+ * 每 3秒 调用一次 ( 180 / 60 = 3 )
+ */
+
+ StatusTxtMgr.StatusTxtMgr.Hooks.StatusTextUpdate.Register(OnStatusTextUpdate, 120); // update every 2s
+ }
+
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ StatusTxtMgr.StatusTxtMgr.Hooks.StatusTextUpdate.Deregister(OnStatusTextUpdate);
+ }
+ base.Dispose(disposing);
+ }
+ #endregion
+
+ #region Hooks
+ private ulong callCount = 0;
+ private void OnStatusTextUpdate(StatusTxtMgr.StatusTextUpdateEventArgs args)
+ {
+ // 示例
+ var sb = args.statusTextBuilder;
+ sb.AppendLine("Hello World");
+ sb.AppendLine("Hello Player " + args.tsplayer.Name);
+ sb.AppendLine("Call Count: " + ++callCount);
+ }
+ #endregion
+ }
+}
diff --git a/Demo2/Demo2.csproj b/Demo2/Demo2.csproj
new file mode 100644
index 0000000..63a964a
--- /dev/null
+++ b/Demo2/Demo2.csproj
@@ -0,0 +1,6 @@
+
+
+
+
+
+
diff --git a/Demo2/StatusTxtMgrDemo2.cs b/Demo2/StatusTxtMgrDemo2.cs
new file mode 100644
index 0000000..4b47108
--- /dev/null
+++ b/Demo2/StatusTxtMgrDemo2.cs
@@ -0,0 +1,53 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Terraria;
+using TerrariaApi.Server;
+
+namespace Demo
+{
+ [ApiVersion(2, 1)]
+ public class StatusTxtMgrDemo2 : TerrariaPlugin
+ {
+ #region Plugin Infos
+ public override string Name => "Status Text Manager Demo2";
+ public override Version Version => new Version("1.0.0");
+ public override string Author => "LaoSparrow (Team CNS)";
+ public override string Description => "Status Text Manager Demo2";
+ #endregion
+
+ #region Initialize / Dispose
+ public StatusTxtMgrDemo2(Main game) : base(game)
+ {
+ Order = 1;
+ }
+
+ public override void Initialize()
+ {
+ StatusTxtMgr.StatusTxtMgr.Hooks.StatusTextUpdate.Register(OnStatusTextUpdate, 30);
+ }
+
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ StatusTxtMgr.StatusTxtMgr.Hooks.StatusTextUpdate.Deregister(OnStatusTextUpdate);
+ }
+ base.Dispose(disposing);
+ }
+ #endregion
+
+ #region Hooks
+ private ulong callCount = 0;
+ private void OnStatusTextUpdate(StatusTxtMgr.StatusTextUpdateEventArgs args)
+ {
+ var sb = args.statusTextBuilder;
+ sb.AppendLine("Hello World2");
+ sb.AppendLine("Hello Player " + args.tsplayer.Name);
+ sb.AppendLine("Call Count: " + ++callCount);
+ }
+ #endregion
+ }
+}
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..c3df295
--- /dev/null
+++ b/README.md
@@ -0,0 +1,3 @@
+# StatusTxtMgr Demo
+
+示例在 `Demo` 项目中
diff --git a/StatusTxtMgr.sln b/StatusTxtMgr.sln
new file mode 100644
index 0000000..90481e2
--- /dev/null
+++ b/StatusTxtMgr.sln
@@ -0,0 +1,40 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.2.32616.157
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StatusTxtMgr", "StatusTxtMgr\StatusTxtMgr.csproj", "{926F4C18-1AE0-4907-B813-AF607BE56292}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo", "Demo\Demo.csproj", "{5F1E128A-7B8E-4D24-8EF3-C2CE323CF37E}"
+ ProjectSection(ProjectDependencies) = postProject
+ {926F4C18-1AE0-4907-B813-AF607BE56292} = {926F4C18-1AE0-4907-B813-AF607BE56292}
+ EndProjectSection
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo2", "Demo2\Demo2.csproj", "{32EECD79-5D8F-4D55-8C10-99B96A44BF99}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {926F4C18-1AE0-4907-B813-AF607BE56292}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {926F4C18-1AE0-4907-B813-AF607BE56292}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {926F4C18-1AE0-4907-B813-AF607BE56292}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {926F4C18-1AE0-4907-B813-AF607BE56292}.Release|Any CPU.Build.0 = Release|Any CPU
+ {5F1E128A-7B8E-4D24-8EF3-C2CE323CF37E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {5F1E128A-7B8E-4D24-8EF3-C2CE323CF37E}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {5F1E128A-7B8E-4D24-8EF3-C2CE323CF37E}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {5F1E128A-7B8E-4D24-8EF3-C2CE323CF37E}.Release|Any CPU.Build.0 = Release|Any CPU
+ {32EECD79-5D8F-4D55-8C10-99B96A44BF99}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {32EECD79-5D8F-4D55-8C10-99B96A44BF99}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {32EECD79-5D8F-4D55-8C10-99B96A44BF99}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {32EECD79-5D8F-4D55-8C10-99B96A44BF99}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {CF683196-9739-4880-A931-8467BE490B23}
+ EndGlobalSection
+EndGlobal
diff --git a/StatusTxtMgr/STMSettings.cs b/StatusTxtMgr/STMSettings.cs
new file mode 100644
index 0000000..2e8ae98
--- /dev/null
+++ b/StatusTxtMgr/STMSettings.cs
@@ -0,0 +1,13 @@
+using Newtonsoft.Json;
+using Newtonsoft.Json.Converters;
+using StatusTxtMgr.SettingsModel;
+
+namespace StatusTxtMgr
+{
+ public class STMSettings
+ {
+ [JsonConverter(typeof(StringEnumConverter))]
+ public Utils.LogLevel LogLevel = Utils.LogLevel.INFO;
+ public List StatusTextSettings = new();
+ }
+}
diff --git a/StatusTxtMgr/SettingsModel/HandlerInfoOverride.cs b/StatusTxtMgr/SettingsModel/HandlerInfoOverride.cs
new file mode 100644
index 0000000..b429dc2
--- /dev/null
+++ b/StatusTxtMgr/SettingsModel/HandlerInfoOverride.cs
@@ -0,0 +1,28 @@
+using Newtonsoft.Json;
+
+namespace StatusTxtMgr.SettingsModel
+{
+ public class HandlerInfoOverride : IStatusTextSetting
+ {
+ [JsonProperty]
+ public static string TypeName => "handler_info_override";
+ public string PluginName { get; set; }
+ public bool Enabled { get; set; }
+ public ulong UpdateInterval { get; set; }
+
+ public void ProcessHandlers(List handlers, List processedHandlers, int settingsIdx)
+ {
+ var handlerMatched = handlers.Find(h => h.AssemblyName == PluginName);
+ if (handlerMatched == null)
+ return;
+
+ handlers.Remove(handlerMatched);
+ if (Enabled)
+ {
+ if (UpdateInterval > 0)
+ handlerMatched.UpdateInterval = UpdateInterval;
+ processedHandlers.Add(handlerMatched);
+ }
+ }
+ }
+}
diff --git a/StatusTxtMgr/SettingsModel/IStatusTextSetting.cs b/StatusTxtMgr/SettingsModel/IStatusTextSetting.cs
new file mode 100644
index 0000000..3df3612
--- /dev/null
+++ b/StatusTxtMgr/SettingsModel/IStatusTextSetting.cs
@@ -0,0 +1,23 @@
+using Newtonsoft.Json;
+using StatusTxtMgr.Utils.Attrs;
+using StatusTxtMgr.Utils.JsonConverters;
+
+namespace StatusTxtMgr.SettingsModel
+{
+ [JsonConverter(typeof(InterfaceConcreteConverter))]
+ [Implements(typeof(StaticText), typeof(HandlerInfoOverride))]
+ public interface IStatusTextSetting
+ {
+ // 实际上还需要加一个
+ // public static string TypeName => "handler_info_override";
+ // 供 Converter 使用
+
+ ///
+ /// 令 Handler 处理 Handler List
+ ///
+ /// 由插件而来未经处理的 Handlers
+ /// 最终交由 HandlerList 依序调用的 Handlers
+ /// 实例在 Setting 中的 index
+ void ProcessHandlers(List handlers, List processedHandlers, int settingsIdx);
+ }
+}
diff --git a/StatusTxtMgr/SettingsModel/StaticText.cs b/StatusTxtMgr/SettingsModel/StaticText.cs
new file mode 100644
index 0000000..11a1418
--- /dev/null
+++ b/StatusTxtMgr/SettingsModel/StaticText.cs
@@ -0,0 +1,20 @@
+using Newtonsoft.Json;
+using TShockAPI;
+
+namespace StatusTxtMgr.SettingsModel
+{
+ public class StaticText : IStatusTextSetting, IStatusTextUpdateHandler
+ {
+ [JsonProperty]
+ public static string TypeName => "static_text";
+ public string Text { get; set; }
+
+ public void ProcessHandlers(List handlers, List processedHandlers, int settingsIdx) =>
+ processedHandlers.Add(this);
+
+
+ public bool Invoke(TSPlayer tsplr, bool forceUpdate = false) => forceUpdate;
+
+ public string GetPlrST(TSPlayer tsplr) => Text;
+ }
+}
diff --git a/StatusTxtMgr/StatusTextUpdateHandler.cs b/StatusTxtMgr/StatusTextUpdateHandler.cs
new file mode 100644
index 0000000..9b9ed3d
--- /dev/null
+++ b/StatusTxtMgr/StatusTextUpdateHandler.cs
@@ -0,0 +1,62 @@
+using StatusTxtMgr.Utils;
+using System.Reflection;
+using System.Text;
+using Terraria;
+using TShockAPI;
+
+namespace StatusTxtMgr
+{
+ public interface IStatusTextUpdateHandler
+ {
+ bool Invoke(TSPlayer tsplr, bool forceUpdate = false);
+ string GetPlrST(TSPlayer tsplr);
+ }
+
+
+ public delegate void StatusTextUpdateDelegate(StatusTextUpdateEventArgs args);
+
+ public class StatusTextUpdateEventArgs
+ {
+ public TSPlayer tsplayer { get; set; }
+ public StringBuilder statusTextBuilder { get; set; }
+ }
+
+ public class StatusTextUpdateHandlerItem : IStatusTextUpdateHandler
+ {
+ public StatusTextUpdateDelegate UpdateDelegate;
+ public ulong UpdateInterval = 60;
+ public string AssemblyName;
+
+ private StringBuilder?[] plrSBs = new StringBuilder[Main.maxPlayers];
+
+ public StatusTextUpdateHandlerItem(StatusTextUpdateDelegate updateDelegate, ulong updateInterval = 60)
+ {
+ UpdateDelegate = updateDelegate ?? throw new ArgumentNullException(nameof(updateDelegate));
+ UpdateInterval = updateInterval > 0 ? updateInterval : throw new ArgumentException("cannot be 0", nameof(updateInterval));
+ AssemblyName = updateDelegate.Method.DeclaringType?.Assembly.GetName().Name ?? "";
+ }
+
+ public bool Invoke(TSPlayer tsplr, bool forceUpdate = false)
+ {
+ try
+ {
+ // 检查对应玩家是否需要更新 Status Text
+ if (forceUpdate || (Utils.Common.TickCount + (ulong)tsplr.Index) % UpdateInterval == 0)
+ {
+ var updateDelegate = UpdateDelegate;
+ var args = new StatusTextUpdateEventArgs() { tsplayer = tsplr, statusTextBuilder = plrSBs.AcquirePlrSB(tsplr) };
+ updateDelegate(args);
+ return true;
+ }
+ }
+ catch (Exception ex)
+ {
+ Logger.Warn($"Exception occur while invoking delegate of '{AssemblyName}' in StatusTextUpdateHandler.Invoke, Ex: {ex}");
+ }
+ return false;
+ }
+
+ // 获取当前 Handler 对对应玩家的 Status Text
+ public string GetPlrST(TSPlayer tsplr) => plrSBs[tsplr.Index]?.ToString() ?? "";
+ }
+}
diff --git a/StatusTxtMgr/StatusTextUpdateHandlerList.cs b/StatusTxtMgr/StatusTextUpdateHandlerList.cs
new file mode 100644
index 0000000..571b3d2
--- /dev/null
+++ b/StatusTxtMgr/StatusTextUpdateHandlerList.cs
@@ -0,0 +1,88 @@
+using StatusTxtMgr.Utils;
+using System.Text;
+using TShockAPI;
+
+namespace StatusTxtMgr
+{
+ // 从旧版 Tshock HandlerList 抄的,建议光速重写
+ public class StatusTextUpdateHandlerList
+ {
+ private List Handlers { get; set; } = new();
+ private List ProcessedHandlers { get; set; } = new();
+ private object HandlersLock = new object();
+
+ public StatusTextUpdateHandlerList()
+ {
+
+ }
+
+ public void Register(StatusTextUpdateDelegate handler, ulong updateInterval = 60)
+ {
+ Register(new StatusTextUpdateHandlerItem(handler, updateInterval));
+ }
+
+ public void Register(StatusTextUpdateHandlerItem handlerItem)
+ {
+ lock (HandlersLock)
+ {
+ Handlers.Add(handlerItem);
+ LoadSettings();
+ }
+ }
+
+ public void Deregister(StatusTextUpdateDelegate handler)
+ {
+ lock (HandlersLock)
+ {
+ Handlers.RemoveAll(hi => hi.UpdateDelegate == handler);
+ LoadSettings();
+ }
+ }
+
+ public bool Invoke(TSPlayer tsplr, StringBuilder sb, bool forceUpdate = false)
+ {
+ try
+ {
+ List list;
+ lock (HandlersLock)
+ {
+ list = new List(ProcessedHandlers);
+ }
+ var isUpdateRequired = list.Aggregate(false, (current, hi) => hi.Invoke(tsplr, forceUpdate) || current);
+ // 轮询 Handlers 对应玩家是否需要更新 Status Text
+ if (isUpdateRequired)
+ {
+ // 将更新后的 Status Text 组合起来
+ foreach (var hi in list)
+ {
+ sb.Append(hi.GetPlrST(tsplr));
+ }
+ }
+ return isUpdateRequired; // 对应玩家是否需要更新 Status Text
+ }
+ catch (Exception ex)
+ {
+ Logger.Warn("Exception occur in StatusTextUpdateHandlerList.Invoke, Ex: " + ex);
+ return false;
+ }
+ }
+
+ public void LoadSettings()
+ {
+ lock (HandlersLock)
+ {
+ // 依次加载所有 Setting Handlers
+ var handlers = new List(Handlers);
+ ProcessedHandlers.Clear();
+ var idx = 0;
+ foreach (var sts in StatusTxtMgr.Settings.StatusTextSettings)
+ {
+ sts.ProcessHandlers(handlers, ProcessedHandlers, idx);
+ idx++;
+ }
+ // 将所有未被 Setting Handlers '认领' 的 Plugin Handlers 加入到 Processed Handlers 中
+ ProcessedHandlers.AddRange(handlers);
+ }
+ }
+ }
+}
diff --git a/StatusTxtMgr/StatusTxtMgr.cs b/StatusTxtMgr/StatusTxtMgr.cs
new file mode 100644
index 0000000..30dbaac
--- /dev/null
+++ b/StatusTxtMgr/StatusTxtMgr.cs
@@ -0,0 +1,192 @@
+using StatusTxtMgr.Utils;
+using System.Text;
+using Terraria;
+using TerrariaApi.Server;
+using TShockAPI;
+using TShockAPI.Configuration;
+using TShockAPI.Hooks;
+
+namespace StatusTxtMgr
+{
+ [ApiVersion(2, 1)]
+ public class StatusTxtMgr : TerrariaPlugin
+ {
+ #region Plugin Infos
+ public override string Name => "Status Text Manager";
+ public override Version Version => new("1.0.0");
+ public override string Author => "LaoSparrow (Team CNS)";
+ public override string Description => "Manage status text of different plugins";
+ #endregion
+
+ #region Fields
+ // Config
+ private static string ConfigFilePath = Path.Combine(TShock.SavePath, "StatusTxtMgr.json");
+ private static ConfigFile Config = new();
+ internal static STMSettings Settings => Config.Settings;
+
+ // Exported Hooks
+ public static ApiShortcut Hooks = new();
+ private static readonly StatusTextUpdateHandlerList handlerList = new();
+
+ // States
+ private readonly bool[] isPlrNeedInit = new bool[Main.maxPlayers];
+ private readonly bool[] isPlrSTVisible = new bool[Main.maxPlayers];
+ #endregion
+
+ #region Initialize / Dispose
+ public StatusTxtMgr(Main game) : base(game)
+ {
+ Order = 1;
+ }
+
+ public override void Initialize()
+ {
+ ServerApi.Hooks.GameInitialize.Register(this, OnGameInitialize);
+ ServerApi.Hooks.GamePostUpdate.Register(this, OnGamePostUpdate);
+ ServerApi.Hooks.ServerJoin.Register(this, OnServerJoin);
+ GeneralHooks.ReloadEvent += OnReload;
+
+ Commands.ChatCommands.Add(new Command(cmdst, "statustext", "st"));
+ }
+
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ ServerApi.Hooks.GameInitialize.Deregister(this, OnGameInitialize);
+ ServerApi.Hooks.GamePostUpdate.Deregister(this, OnGamePostUpdate);
+ ServerApi.Hooks.ServerJoin.Deregister(this, OnServerJoin);
+ GeneralHooks.ReloadEvent -= OnReload;
+ }
+ base.Dispose(disposing);
+ }
+ #endregion
+
+ #region Cmds
+ private void cmdst(CommandArgs args)
+ {
+ switch (args.Parameters.Count)
+ {
+ case 0:
+ isPlrSTVisible[args.Player.Index] = !isPlrSTVisible[args.Player.Index];
+ if (isPlrSTVisible[args.Player.Index])
+ {
+ isPlrNeedInit[args.Player.Index] = true;
+ args.Player.SendSuccessMessage("已开启模板显示");
+ }
+ else
+ {
+ isPlrNeedInit[args.Player.Index] = false;
+ args.Player.SendData(PacketTypes.Status, "", 0, 0x1f);
+ args.Player.SendSuccessMessage("已关闭模板显示");
+ }
+ break;
+
+ case 1:
+ switch (args.Parameters[0])
+ {
+ case "on":
+ case "show":
+ if (!isPlrSTVisible[args.Player.Index])
+ {
+ isPlrSTVisible[args.Player.Index] = true;
+ isPlrNeedInit[args.Player.Index] = true;
+ }
+ args.Player.SendSuccessMessage("已开启模板显示");
+ break;
+
+ case "off":
+ case "hide":
+ if (isPlrSTVisible[args.Player.Index])
+ {
+ isPlrSTVisible[args.Player.Index] = false;
+ isPlrNeedInit[args.Player.Index] = false;
+ args.Player.SendData(PacketTypes.Status, "", 0, 0x1f);
+ }
+ args.Player.SendSuccessMessage("已关闭模板显示");
+ break;
+
+ case "help":
+ default:
+ args.Player.SendInfoMessage("用法:/st ");
+ break;
+ }
+ break;
+ }
+ }
+ #endregion
+
+ #region Hooks
+ private void OnGameInitialize(EventArgs args)
+ {
+ // Config Loading
+ if (!Directory.Exists(TShock.SavePath))
+ Directory.CreateDirectory(TShock.SavePath);
+ LoadConfig();
+ }
+
+ private void OnReload(ReloadEventArgs args)
+ {
+ LoadConfig();
+ }
+
+ private void LoadConfig()
+ {
+ try
+ {
+ Config.Read(ConfigFilePath, out var incompleteSettings);
+ if (incompleteSettings)
+ Config.Write(ConfigFilePath);
+ handlerList.LoadSettings();
+ }
+ catch (Exception ex)
+ {
+ Logger.Warn("Failed to load config, Ex: " + ex);
+ }
+ }
+
+ private void OnGamePostUpdate(EventArgs args)
+ {
+ try
+ {
+ foreach (var tsplr in Utils.Common.PlayersOnline)
+ {
+ if (!isPlrSTVisible[tsplr.Index])
+ continue;
+
+ StringBuilder sb = Utils.StringBuilderCache.Acquire();
+ if (handlerList.Invoke(tsplr, sb, isPlrNeedInit[tsplr.Index]))
+ {
+ tsplr.SendData(PacketTypes.Status, Utils.StringBuilderCache.GetStringAndRelease(sb), 0, 0x1f);
+ // 0x1f -> HideStatusTextPercent
+ }
+ else
+ {
+ Utils.StringBuilderCache.Release(sb);
+ }
+ isPlrNeedInit[tsplr.Index] = false;
+ }
+
+ Utils.Common.CountTick();
+ }
+ catch (Exception ex)
+ {
+ Logger.Warn("Exception occur in OnGamePostUpdate, Ex: " + ex);
+ }
+ }
+
+ private void OnServerJoin(JoinEventArgs args)
+ {
+ isPlrSTVisible[args.Who] = true;
+ isPlrNeedInit[args.Who] = true;
+ }
+ #endregion
+
+ #region Api Shortcut
+ public class ApiShortcut
+ {
+ public StatusTextUpdateHandlerList StatusTextUpdate => handlerList;
+ }
+ #endregion
+ }
+}
diff --git a/StatusTxtMgr/StatusTxtMgr.csproj b/StatusTxtMgr/StatusTxtMgr.csproj
new file mode 100644
index 0000000..577afe3
--- /dev/null
+++ b/StatusTxtMgr/StatusTxtMgr.csproj
@@ -0,0 +1,3 @@
+
+
+
diff --git a/StatusTxtMgr/Utils/Attrs/ImplementsAttribute.cs b/StatusTxtMgr/Utils/Attrs/ImplementsAttribute.cs
new file mode 100644
index 0000000..58eddfc
--- /dev/null
+++ b/StatusTxtMgr/Utils/Attrs/ImplementsAttribute.cs
@@ -0,0 +1,12 @@
+namespace StatusTxtMgr.Utils.Attrs
+{
+ public class ImplementsAttribute : Attribute
+ {
+ public Type[] ImplementsTypes;
+
+ public ImplementsAttribute(params Type[] implementsTypes)
+ {
+ ImplementsTypes = implementsTypes;
+ }
+ }
+}
diff --git a/StatusTxtMgr/Utils/Common.cs b/StatusTxtMgr/Utils/Common.cs
new file mode 100644
index 0000000..da71362
--- /dev/null
+++ b/StatusTxtMgr/Utils/Common.cs
@@ -0,0 +1,32 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Terraria;
+using TShockAPI;
+
+namespace StatusTxtMgr.Utils
+{
+ internal static class Common
+ {
+ public static IEnumerable PlayersOnline => from p in TShock.Players where p is { Active: true } select p;
+
+ public static StringBuilder AcquirePlrSB(this StringBuilder?[] sbs, TSPlayer tsplr)
+ {
+ var plrId = tsplr.Index;
+ var sb = sbs[plrId];
+ if (sb == null)
+ {
+ sb = new StringBuilder();
+ sbs[plrId] = sb;
+ return sb;
+ }
+ return sb.Clear();
+ }
+
+ public static ulong TickCount = 0;
+ public static void CountTick() => TickCount++;
+ public static void ClearTickCount() => TickCount = 0;
+ }
+}
diff --git a/StatusTxtMgr/Utils/JsonConverters/InterfaceConcreteConverter.cs b/StatusTxtMgr/Utils/JsonConverters/InterfaceConcreteConverter.cs
new file mode 100644
index 0000000..28fea60
--- /dev/null
+++ b/StatusTxtMgr/Utils/JsonConverters/InterfaceConcreteConverter.cs
@@ -0,0 +1,59 @@
+using Newtonsoft.Json;
+using Newtonsoft.Json.Linq;
+using StatusTxtMgr.Utils.Attrs;
+using System.Reflection;
+
+namespace StatusTxtMgr.Utils.JsonConverters
+{
+ // 评价:一坨使
+ // 懒得解释了
+ public class InterfaceConcreteConverter : Newtonsoft.Json.JsonConverter
+ {
+ public override bool CanRead => true;
+ public override bool CanWrite => false;
+ public override bool CanConvert(Type objectType) => objectType.IsInterface;
+
+
+ public InterfaceConcreteConverter()
+ {
+
+ }
+
+ public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
+ {
+ try
+ {
+ var jsonObj = JObject.Load(reader);
+ object target = null;
+ JToken jsonTypeName;
+ if (jsonObj.TryGetValue("TypeName", out jsonTypeName) && jsonTypeName is JValue)
+ {
+ foreach (Type t in objectType.GetCustomAttribute()?.ImplementsTypes)
+ {
+ var propInfo = t.GetProperty("TypeName", BindingFlags.Public | BindingFlags.Static);
+ if (propInfo == null || propInfo.PropertyType != typeof(string))
+ continue;
+ if ((string)propInfo.GetValue(null) == jsonTypeName.Value())
+ {
+ target = Activator.CreateInstance(t);
+ break;
+ }
+ }
+ }
+ if (target == null)
+ throw new Exception("Could not find a corresponding concrete class");
+ serializer.Populate(jsonObj.CreateReader(), target);
+ return target;
+ }
+ catch (Exception ex)
+ {
+ throw new Exception("Failed to convert", ex);
+ }
+ }
+
+ public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
+ {
+ throw new NotImplementedException();
+ }
+ }
+}
diff --git a/StatusTxtMgr/Utils/Log.cs b/StatusTxtMgr/Utils/Log.cs
new file mode 100644
index 0000000..e35f284
--- /dev/null
+++ b/StatusTxtMgr/Utils/Log.cs
@@ -0,0 +1,48 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace StatusTxtMgr.Utils
+{
+ public enum LogLevel
+ {
+ NONE,
+ ERROR,
+ WARNING,
+ INFO,
+ DEBUG,
+ }
+
+ internal static class Logger
+ {
+ private static readonly Dictionary level2Color = new Dictionary()
+ {
+ { LogLevel.NONE, ConsoleColor.White },
+ { LogLevel.ERROR, ConsoleColor.Red },
+ { LogLevel.WARNING, ConsoleColor.Yellow },
+ { LogLevel.INFO, ConsoleColor.White },
+ { LogLevel.DEBUG, ConsoleColor.Green }
+ };
+
+ private static readonly object consoleWriteLock = new object();
+
+ public static void Err(string msg) => Log(msg, LogLevel.ERROR);
+ public static void Warn(string msg) => Log(msg, LogLevel.WARNING);
+ public static void Info(string msg) => Log(msg, LogLevel.INFO);
+ public static void Debug(string msg) => Log(msg, LogLevel.DEBUG);
+
+ public static void Log(string msg, LogLevel level = LogLevel.DEBUG)
+ {
+ if (level > StatusTxtMgr.Settings.LogLevel)
+ return;
+ lock (consoleWriteLock)
+ {
+ Console.ForegroundColor = level2Color[level];
+ Console.WriteLine($"[StatusTxtMgr] [{level:G}] {msg}");
+ Console.ResetColor();
+ }
+ }
+ }
+}
diff --git a/StatusTxtMgr/Utils/StringBuilderCache.cs b/StatusTxtMgr/Utils/StringBuilderCache.cs
new file mode 100644
index 0000000..c4c5679
--- /dev/null
+++ b/StatusTxtMgr/Utils/StringBuilderCache.cs
@@ -0,0 +1,49 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace StatusTxtMgr.Utils
+{
+
+ // 从 System.Text.StringBuilderCache 抄的,不做解释
+ internal static class StringBuilderCache
+ {
+ internal const int MAX_BUILDER_SIZE = 360;
+
+ [ThreadStatic]
+ private static StringBuilder CachedInstance;
+
+ public static StringBuilder Acquire(int capacity = 16)
+ {
+ if (capacity <= 360)
+ {
+ StringBuilder cachedInstance = CachedInstance;
+ if (cachedInstance != null && capacity <= cachedInstance.Capacity)
+ {
+ CachedInstance = null;
+ cachedInstance.Clear();
+ return cachedInstance;
+ }
+ }
+
+ return new StringBuilder(capacity);
+ }
+
+ public static void Release(StringBuilder sb)
+ {
+ if (sb.Capacity <= 360)
+ {
+ CachedInstance = sb;
+ }
+ }
+
+ public static string GetStringAndRelease(StringBuilder sb)
+ {
+ string result = sb.ToString();
+ Release(sb);
+ return result;
+ }
+ }
+}
diff --git a/template.targets b/template.targets
new file mode 100644
index 0000000..2cd4acd
--- /dev/null
+++ b/template.targets
@@ -0,0 +1,18 @@
+
+
+ net6.0
+ enable
+ enable
+
+
+
+ ..\out\$(Configuration)
+ false
+
+
+
+
+ contentFiles
+
+
+