Skip to content

Post-mortem #26

@shrekshao

Description

@shrekshao
  • finish the draw model func with multi hierachy model (directly copy and adapt from forward-plus shader)
  • add depth of field to the effects feature list in instruction
  • further refactor the structure? split the setup for each pass into different js file just as it is done in forward-plus shader? (Though I think Kai's better at design, but it may be more difficult to understand at the start)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions