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Big Feature: Core Game Loop #15

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CFiggers opened this issue Feb 11, 2022 · 2 comments
Open

Big Feature: Core Game Loop #15

CFiggers opened this issue Feb 11, 2022 · 2 comments
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big feature A larger feature that may require multiple smaller problems to be solved.

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@CFiggers
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CFiggers commented Feb 11, 2022

At some point, the game will run by cycling through a loop composed of various phases (e.g. Downtime Phase #12 , Combat/Action Phase #13 , and End-of-Game check #14 ).

  • Output from the core loop should be a Game History object/map that shows each turn, what happened, and who won.
@CFiggers CFiggers added the big feature A larger feature that may require multiple smaller problems to be solved. label Feb 11, 2022
@CFiggers CFiggers added this to the Core Loop Feature-Complete milestone Feb 11, 2022
@CFiggers
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Need to consider action economy—how much are villages allowed to do per Downtime/Action phase? Is that variable/upgradable?

Might start simple—a fixed number of actions per phase.

@CFiggers
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image

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