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atyp_Transform.h
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atyp_Transform.h
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#pragma once
#include <memory>
#include "atyp_Array.h"
#include "atyp_Vector3.h"
#include "atyp_Vector2.h"
#include "atyp_Matrix4.h"
#include "atyp_Quaternion.h"
class Transform{
Matrix4 globalMatrix;
Matrix4 localMatrix;
public:
const Matrix4& updateTransform(){
Matrix4 _pos = Matrix4::FromPosition(Position);
Matrix4 _scale = Matrix4::FromScale(Scale);
localMatrix = _pos * Rotation * _scale;
//localMatrix = _scale * Rotation * _pos;
if(Parent)
globalMatrix = (Parent->globalMatrix) * localMatrix;
else
globalMatrix = localMatrix;
return globalMatrix;
}
//static Transform* root;
Array<Transform*> children;
Transform* Parent;
void TransferParent(Transform* next){
if(Parent)
Parent->children.remove(this);
Parent = next;
if(Parent)
Parent->children.push(this);
}
void SetParent(Transform* p){
TransferParent(p);
}
void SetParent(std::nullptr_t){
TransferParent(nullptr);
}
Vector3 Position;
Vector3 Scale;
Quaternion Rotation;
Transform(){
Parent = nullptr;
Position = Vector3(0.0f, 0.0f, 0.0f);
Scale = Vector3(1.0f, 1.0f, 1.0f);
Rotation = Quaternion();
}
Transform(Matrix4 src){
Parent = nullptr;
Position = Vector3(0.0f, 0.0f, 0.0f);
Scale = Vector3(1.0f, 1.0f, 1.0f);
Rotation = Quaternion();
//TODO: Read out Position/Rotation/Scale out of the Matrix;
globalMatrix = src;
}
Transform(Vector3 position, Vector3 scale, Quaternion rotation){
Parent = nullptr;
Position = position;
Scale = scale;
Rotation = rotation;
}
~Transform(){
if(Parent)
Parent->children.remove(this);
}
Vector3 right() {
return -globalMatrix.XAxis.normalise();
}
Vector3 up() {
return -globalMatrix.YAxis.normalise();
}
Vector3 forward() {
return -globalMatrix.ZAxis.normalise();
}
operator Matrix4(){
return globalMatrix;
}
};
//Transform* Transform::root = nullptr;