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[BUG]rotation speed bug #5421

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Husky272 opened this issue Jan 23, 2025 · 5 comments
Closed

[BUG]rotation speed bug #5421

Husky272 opened this issue Jan 23, 2025 · 5 comments
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🐛 bug Something isn't working 🌕 legacy

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@Husky272
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LiquidBounce Branch

Legacy

LiquidBounce Build/Version

latest

Operating System

Windows 10

Minecraft Version

1.8.9

Describe the bug

  1. https://www.bilibili.com/video/BV11efBYgESB/
  2. enable KillAaura and attack entity
  3. close KillAura and enable Rotation Module Realistic option or BlockOverRay(observe the bug easily)
  4. rotating fast

Steps to reproduce

no

Client Log

no

Screenshots

No response

@github-actions github-actions bot added 🌕 legacy 🐛 bug Something isn't working labels Jan 23, 2025
@MukjepScarlet
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Can't reproduce, might be other modules

@Husky272
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Test.txt
use the same cfg

@mems01
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mems01 commented Jan 23, 2025

If you disable the Realistic option in Rotations?

@Husky272
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disable Realistic option doesnt work.It just makes u cant see how the issue happen.If u disable the strafe option in KillAura and do the steps again in GrimAC u will find GrimAC keeps log Simulation.I guess this bug is due to LB still run the KillAura rotation settings when KillAura is disabled

Test.mp4

@mems01
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mems01 commented Jan 23, 2025

That's Legitimize doing these rotations. This is normal behavior, it's just that sometimes due to GCD calculations, the yaw and pitch rotations end up with some number inaccuracies (this is normal too). What you could do is set AngleResetDifference any number higher than 0, since it's trying to match your actual rotation which sometimes might not be possible.

@mems01 mems01 closed this as not planned Won't fix, can't repro, duplicate, stale Jan 23, 2025
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Labels
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3 participants