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In the setup that I use, each of the vertices get an attribute called Otherwise the easiest approach would be to apply the modifier, split the chains into separate objects, then apply a different material to each. I could maybe add a node that lets you assign a material for each chain which might also make it easier. |
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How can I export as an fbx with color data? I've used color by chain. When I export as a fbx to C4D it just imports with a white material. Is there a way to assign a different material to each chain? I'd like to change the material of each chain using Redshift materials in C4D.
Thanks!
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