Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Recompile button does not unregister values in registry #16

Open
1 task done
acrylic-style opened this issue Apr 9, 2022 · 0 comments
Open
1 task done

Recompile button does not unregister values in registry #16

acrylic-style opened this issue Apr 9, 2022 · 0 comments
Labels
area: core Core type: bug Something isn't working

Comments

@acrylic-style
Copy link
Member

Check-lists

  • I've checked that the issue is not yet reported in the past (including open or closed).

Describe the bug
The recompile button does not unregister values in the registry, causing weird issues after recompile (like missing textures, block ids showing as minecraft:air, etc.).

To Reproduce
Steps to reproduce the behavior:

  1. Setup source mod with items or blocks
  2. Press the recompile button on the mods list screen
  3. In the creative menu, the items may be shown twice and act weird as well.

Expected behavior
The recompile button should unregister values in the registry.

Screenshots
If applicable, add screenshots to help explain your problem.

Environments:

Additional context
No response

@acrylic-style acrylic-style added type: bug Something isn't working area: core Core labels Apr 9, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area: core Core type: bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant